Hi!

I'm having problems with smoothing on materials.  Does Away3D have a
specific viewing distance that governs when a material is smoothed?
If seems like if I move my object far enough away from the camera in z
space, all the aliasing is lost.

http://rd4t.com/away_question.jpg

Above is a screenshot of two identical objects, each at different
distances.  See what I mean?  Any way to get around this, or adjust
this threshold?

Thanks in advance,
   C

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