Hi! I'm having problems with smoothing on materials. Does Away3D have a specific viewing distance that governs when a material is smoothed? If seems like if I move my object far enough away from the camera in z space, all the aliasing is lost.
http://rd4t.com/away_question.jpg Above is a screenshot of two identical objects, each at different distances. See what I mean? Any way to get around this, or adjust this threshold? Thanks in advance, C
