SUCCESS!  Found it for FP10:

line 448:
layerGraphics.beginBitmapFill(bitmap, m, repeat, smooth && area > 50);

line 455:
graphics.beginBitmapFill(bitmap, m, repeat, smooth && area > 50);

AWESOME!!!!!  THANK YOU!!!!!!


On Apr 2, 1:50 pm, charlesgallant <[email protected]> wrote:
> Woah... thanks for looking so deep into this!!!  Unfortunately for
> this, I've gotta use Flash Player 10.
>
> On Apr 2, 1:44 pm, Peter Kapelyan <[email protected]> wrote:
>
> > Look for this line in away3d/core/render/AbstractRenderSession.as for
> > version 9:
>
> > line 636
> > graphics.beginBitmapFill(bitmap, m, repeat, smooth && (v0x*(d2 - b2) -
> > v1x*d2 + v2x*b2 > 400));
>
> > The 400 at the end, change it to a lower number, say 50 or something. I'm
> > thinking this will resolve your problem.
>
> > Let me know
>
> > -Pete
>
> > On Thu, Apr 2, 2009 at 1:39 PM, Peter Kapelyan <[email protected]> wrote:
> > > I have the answer to your question, what version are you using? 9 or 10?
>
> > > -Pete
>
> > >   On Thu, Apr 2, 2009 at 1:26 PM, charlesgallant <[email protected]
> > > > wrote:
>
> > >> Thanks for the quick reply Peter.
>
> > >> In the below screenshot I resized the entire cylinder, in both it's 3d
> > >> shape (redrawn completely, not using scale() ) and the dimensions of
> > >> it's material.  In other words, it's a smaller bitmap, and a smaller
> > >> object.  All other circumstances are the same; the left cylinder is
> > >> just pushed back a bit in z space.  Unfortunately, it seems like it
> > >> had no effect:
>
> > >>http://rd4t.com/away_question_2.jpg
> > >> Things closer to the camera are still smooth, while things further
> > >> away aren't.
>
> > >> It seems like the problem specifically lies in the object's distance
> > >> from the camera.  As I move each cylinder back and forth, you can see
> > >> it passing through that smooth threshold (below).
>
> > >>http://rd4t.com/away_question_3.jpg*note that these distortions
> > >> aren't caused by the curvature of the cylinder; moving it closer to
> > >> the camera smooths them out.
>
> > >> Creating a smaller object and moving it towards the camera (and
> > >> therefore inside this smoothing threshold that seems to exist) isn't
> > >> an option for my particular project; it has to sit back in z-space.
>
> > >> Any thoughts?  Anyone else have these issues?  I just need to get an
> > >> object that's far away to appear smooth!
>
> > >> On Apr 2, 10:03 am, Peter Kapelyan <[email protected]> wrote:
> > >> > Whoopsie I meant to say two bitmaps. If you take a large bitmap and 
> > >> > size
> > >> it
> > >> > down in Flash, you should see the same thing you are seeing in Away3D.
>
> > >> > The solution might be to have a smaller resolution bitmap, or one that
> > >> > matches the size of the smaller one you are viewing.
>
> > >> > Another thing that might work is a small touch of blur, although blurry
> > >> text
> > >> > isn't a good thing, and I haven't tried it, it might help a bit, but
> > >> > shouldn't help as much as the latter idea (for text).
>
> > >> > -Pete
>
> > >> > On Thu, Apr 2, 2009 at 8:04 AM, Peter Kapelyan <[email protected]>
> > >> wrote:
> > >> > > Flash does not "smooth down" nearly as good as it smooths up.
>
> > >> > > Can you try this experiment with just two movieclips in Flash and see
> > >> if
> > >> > > you get the same results?
>
> > >> > > -Pete
> > >> > >   On Thu, Apr 2, 2009 at 5:19 AM, charlesgallant <
> > >> [email protected]
> > >> > > > wrote:
>
> > >> > >> Hi!
>
> > >> > >> I'm having problems with smoothing on materials.  Does Away3D have a
> > >> > >> specific viewing distance that governs when a material is smoothed?
> > >> > >> If seems like if I move my object far enough away from the camera in
> > >> z
> > >> > >> space, all the aliasing is lost.
>
> > >> > >>http://rd4t.com/away_question.jpg
>
> > >> > >> Above is a screenshot of two identical objects, each at different
> > >> > >> distances.  See what I mean?  Any way to get around this, or adjust
> > >> > >> this threshold?
>
> > >> > >> Thanks in advance,
> > >> > >>   C
>
> > >> > > --
> > >> > > ___________________
>
> > >> > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > >> > > HTTP://AWAY3D.COM <http://away3d.com/> <http://away3d.com/>
>
> > >> > --
> > >>  > ___________________
>
> > >> > Actionscript 3.0 Flash 3D Graphics Engine
>
> > >> > HTTP://AWAY3D.COM <http://away3d.com/>
>
> > > --
> > >  ___________________
>
> > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > HTTP://AWAY3D.COM <http://away3d.com/>
>
> > --
> > ___________________
>
> > Actionscript 3.0 Flash 3D Graphics Engine
>
> > HTTP://AWAY3D.COM

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