Awesome Job Charles!

Cafepress is a huge name on the web, it's great to see Away3D in action on
big sites like that!

I wonder if you have it in like that, that you can get the team Away3D
tshirts :) It was worth a try :)

Really, congrats on the nice work, and thank you for using Away3D.

Best
-Pete

On Tue, May 5, 2009 at 7:54 PM, charlesgallant <[email protected]>wrote:

>
> Aaaaand I'm done!  Many thanks to Peter and the Away3D team!
>
> http://www.cafepress.com/designer/sigg/
>
> Make sure you click on "Preview your design" - that's where the real
> magic happens!!
>
> -Charles
>
>
>
> On Apr 2, 2:01 pm, Peter Kapelyan <[email protected]> wrote:
> > Nice! Looks awesome btw, hopefully you'll let us see it when you are done
> :)
> >
> > -Pete
> >
> > On Thu, Apr 2, 2009 at 1:58 PM, charlesgallant <[email protected]
> >wrote:
> >
> >
> >
> >
> >
> > > SUCCESS!  Found it for FP10:
> >
> > > line 448:
> > > layerGraphics.beginBitmapFill(bitmap, m, repeat, smooth && area > 50);
> >
> > > line 455:
> > > graphics.beginBitmapFill(bitmap, m, repeat, smooth && area > 50);
> >
> > > AWESOME!!!!!  THANK YOU!!!!!!
> >
> > > On Apr 2, 1:50 pm, charlesgallant <[email protected]> wrote:
> > > > Woah... thanks for looking so deep into this!!!  Unfortunately for
> > > > this, I've gotta use Flash Player 10.
> >
> > > > On Apr 2, 1:44 pm, Peter Kapelyan <[email protected]> wrote:
> >
> > > > > Look for this line in away3d/core/render/AbstractRenderSession.as
> for
> > > > > version 9:
> >
> > > > > line 636
> > > > > graphics.beginBitmapFill(bitmap, m, repeat, smooth && (v0x*(d2 -
> b2) -
> > > > > v1x*d2 + v2x*b2 > 400));
> >
> > > > > The 400 at the end, change it to a lower number, say 50 or
> something.
> > > I'm
> > > > > thinking this will resolve your problem.
> >
> > > > > Let me know
> >
> > > > > -Pete
> >
> > > > > On Thu, Apr 2, 2009 at 1:39 PM, Peter Kapelyan <
> [email protected]>
> > > wrote:
> > > > > > I have the answer to your question, what version are you using? 9
> or
> > > 10?
> >
> > > > > > -Pete
> >
> > > > > >   On Thu, Apr 2, 2009 at 1:26 PM, charlesgallant <
> > > [email protected]
> > > > > > > wrote:
> >
> > > > > >> Thanks for the quick reply Peter.
> >
> > > > > >> In the below screenshot I resized the entire cylinder, in both
> it's
> > > 3d
> > > > > >> shape (redrawn completely, not using scale() ) and the
> dimensions of
> > > > > >> it's material.  In other words, it's a smaller bitmap, and a
> smaller
> > > > > >> object.  All other circumstances are the same; the left cylinder
> is
> > > > > >> just pushed back a bit in z space.  Unfortunately, it seems like
> it
> > > > > >> had no effect:
> >
> > > > > >>http://rd4t.com/away_question_2.jpg
> > > > > >> Things closer to the camera are still smooth, while things
> further
> > > > > >> away aren't.
> >
> > > > > >> It seems like the problem specifically lies in the object's
> distance
> > > > > >> from the camera.  As I move each cylinder back and forth, you
> can
> > > see
> > > > > >> it passing through that smooth threshold (below).
> >
> > > > > >>http://rd4t.com/away_question_3.jpg*notethat these distortions
> > > > > >> aren't caused by the curvature of the cylinder; moving it closer
> to
> > > > > >> the camera smooths them out.
> >
> > > > > >> Creating a smaller object and moving it towards the camera (and
> > > > > >> therefore inside this smoothing threshold that seems to exist)
> isn't
> > > > > >> an option for my particular project; it has to sit back in
> z-space.
> >
> > > > > >> Any thoughts?  Anyone else have these issues?  I just need to
> get an
> > > > > >> object that's far away to appear smooth!
> >
> > > > > >> On Apr 2, 10:03 am, Peter Kapelyan <[email protected]> wrote:
> > > > > >> > Whoopsie I meant to say two bitmaps. If you take a large
> bitmap
> > > and size
> > > > > >> it
> > > > > >> > down in Flash, you should see the same thing you are seeing in
> > > Away3D.
> >
> > > > > >> > The solution might be to have a smaller resolution bitmap, or
> one
> > > that
> > > > > >> > matches the size of the smaller one you are viewing.
> >
> > > > > >> > Another thing that might work is a small touch of blur,
> although
> > > blurry
> > > > > >> text
> > > > > >> > isn't a good thing, and I haven't tried it, it might help a
> bit,
> > > but
> > > > > >> > shouldn't help as much as the latter idea (for text).
> >
> > > > > >> > -Pete
> >
> > > > > >> > On Thu, Apr 2, 2009 at 8:04 AM, Peter Kapelyan <
> > > [email protected]>
> > > > > >> wrote:
> > > > > >> > > Flash does not "smooth down" nearly as good as it smooths
> up.
> >
> > > > > >> > > Can you try this experiment with just two movieclips in
> Flash
> > > and see
> > > > > >> if
> > > > > >> > > you get the same results?
> >
> > > > > >> > > -Pete
> > > > > >> > >   On Thu, Apr 2, 2009 at 5:19 AM, charlesgallant <
> > > > > >> [email protected]
> > > > > >> > > > wrote:
> >
> > > > > >> > >> Hi!
> >
> > > > > >> > >> I'm having problems with smoothing on materials.  Does
> Away3D
> > > have a
> > > > > >> > >> specific viewing distance that governs when a material is
> > > smoothed?
> > > > > >> > >> If seems like if I move my object far enough away from the
> > > camera in
> > > > > >> z
> > > > > >> > >> space, all the aliasing is lost.
> >
> > > > > >> > >>http://rd4t.com/away_question.jpg
> >
> > > > > >> > >> Above is a screenshot of two identical objects, each at
> > > different
> > > > > >> > >> distances.  See what I mean?  Any way to get around this,
> or
> > > adjust
> > > > > >> > >> this threshold?
> >
> > > > > >> > >> Thanks in advance,
> > > > > >> > >>   C
> >
> > > > > >> > > --
> > > > > >> > > ___________________
> >
> > > > > >> > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > > >> > > HTTP://AWAY3D.COM <http://away3d.com/> <http://away3d.com/>
> <
> > >http://away3d.com/>
> >
> > > > > >> > --
> > > > > >>  > ___________________
> >
> > > > > >> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > > >> > HTTP://AWAY3D.COM <http://away3d.com/> <http://away3d.com/>
> >
> > > > > > --
> > > > > >  ___________________
> >
> > > > > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > > > HTTP://AWAY3D.COM <http://away3d.com/> <http://away3d.com/>
> >
> > > > > --
> > > > > ___________________
> >
> > > > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > > HTTP://AWAY3D.COM <http://away3d.com/>
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM
>



-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

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