Thanks for the quick reply Peter. In the below screenshot I resized the entire cylinder, in both it's 3d shape (redrawn completely, not using scale() ) and the dimensions of it's material. In other words, it's a smaller bitmap, and a smaller object. All other circumstances are the same; the left cylinder is just pushed back a bit in z space. Unfortunately, it seems like it had no effect:
http://rd4t.com/away_question_2.jpg Things closer to the camera are still smooth, while things further away aren't. It seems like the problem specifically lies in the object's distance from the camera. As I move each cylinder back and forth, you can see it passing through that smooth threshold (below). http://rd4t.com/away_question_3.jpg * note that these distortions aren't caused by the curvature of the cylinder; moving it closer to the camera smooths them out. Creating a smaller object and moving it towards the camera (and therefore inside this smoothing threshold that seems to exist) isn't an option for my particular project; it has to sit back in z-space. Any thoughts? Anyone else have these issues? I just need to get an object that's far away to appear smooth! On Apr 2, 10:03 am, Peter Kapelyan <[email protected]> wrote: > Whoopsie I meant to say two bitmaps. If you take a large bitmap and size it > down in Flash, you should see the same thing you are seeing in Away3D. > > The solution might be to have a smaller resolution bitmap, or one that > matches the size of the smaller one you are viewing. > > Another thing that might work is a small touch of blur, although blurry text > isn't a good thing, and I haven't tried it, it might help a bit, but > shouldn't help as much as the latter idea (for text). > > -Pete > > > > On Thu, Apr 2, 2009 at 8:04 AM, Peter Kapelyan <[email protected]> wrote: > > Flash does not "smooth down" nearly as good as it smooths up. > > > Can you try this experiment with just two movieclips in Flash and see if > > you get the same results? > > > -Pete > > On Thu, Apr 2, 2009 at 5:19 AM, charlesgallant <[email protected] > > > wrote: > > >> Hi! > > >> I'm having problems with smoothing on materials. Does Away3D have a > >> specific viewing distance that governs when a material is smoothed? > >> If seems like if I move my object far enough away from the camera in z > >> space, all the aliasing is lost. > > >>http://rd4t.com/away_question.jpg > > >> Above is a screenshot of two identical objects, each at different > >> distances. See what I mean? Any way to get around this, or adjust > >> this threshold? > > >> Thanks in advance, > >> C > > > -- > > ___________________ > > > Actionscript 3.0 Flash 3D Graphics Engine > > > HTTP://AWAY3D.COM <http://away3d.com/> > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
