Thanks for the quick reply Peter.

In the below screenshot I resized the entire cylinder, in both it's 3d
shape (redrawn completely, not using scale() ) and the dimensions of
it's material.  In other words, it's a smaller bitmap, and a smaller
object.  All other circumstances are the same; the left cylinder is
just pushed back a bit in z space.  Unfortunately, it seems like it
had no effect:

http://rd4t.com/away_question_2.jpg
Things closer to the camera are still smooth, while things further
away aren't.

It seems like the problem specifically lies in the object's distance
from the camera.  As I move each cylinder back and forth, you can see
it passing through that smooth threshold (below).

http://rd4t.com/away_question_3.jpg * note that these distortions
aren't caused by the curvature of the cylinder; moving it closer to
the camera smooths them out.

Creating a smaller object and moving it towards the camera (and
therefore inside this smoothing threshold that seems to exist) isn't
an option for my particular project; it has to sit back in z-space.

Any thoughts?  Anyone else have these issues?  I just need to get an
object that's far away to appear smooth!


On Apr 2, 10:03 am, Peter Kapelyan <[email protected]> wrote:
> Whoopsie I meant to say two bitmaps. If you take a large bitmap and size it
> down in Flash, you should see the same thing you are seeing in Away3D.
>
> The solution might be to have a smaller resolution bitmap, or one that
> matches the size of the smaller one you are viewing.
>
> Another thing that might work is a small touch of blur, although blurry text
> isn't a good thing, and I haven't tried it, it might help a bit, but
> shouldn't help as much as the latter idea (for text).
>
> -Pete
>
>
>
> On Thu, Apr 2, 2009 at 8:04 AM, Peter Kapelyan <[email protected]> wrote:
> > Flash does not "smooth down" nearly as good as it smooths up.
>
> > Can you try this experiment with just two movieclips in Flash and see if
> > you get the same results?
>
> > -Pete
> >   On Thu, Apr 2, 2009 at 5:19 AM, charlesgallant <[email protected]
> > > wrote:
>
> >> Hi!
>
> >> I'm having problems with smoothing on materials.  Does Away3D have a
> >> specific viewing distance that governs when a material is smoothed?
> >> If seems like if I move my object far enough away from the camera in z
> >> space, all the aliasing is lost.
>
> >>http://rd4t.com/away_question.jpg
>
> >> Above is a screenshot of two identical objects, each at different
> >> distances.  See what I mean?  Any way to get around this, or adjust
> >> this threshold?
>
> >> Thanks in advance,
> >>   C
>
> > --
> > ___________________
>
> > Actionscript 3.0 Flash 3D Graphics Engine
>
> > HTTP://AWAY3D.COM <http://away3d.com/>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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