Look for this line in away3d/core/render/AbstractRenderSession.as for version 9:
line 636 graphics.beginBitmapFill(bitmap, m, repeat, smooth && (v0x*(d2 - b2) - v1x*d2 + v2x*b2 > 400)); The 400 at the end, change it to a lower number, say 50 or something. I'm thinking this will resolve your problem. Let me know -Pete On Thu, Apr 2, 2009 at 1:39 PM, Peter Kapelyan <[email protected]> wrote: > I have the answer to your question, what version are you using? 9 or 10? > > -Pete > > On Thu, Apr 2, 2009 at 1:26 PM, charlesgallant <[email protected] > > wrote: > >> >> Thanks for the quick reply Peter. >> >> In the below screenshot I resized the entire cylinder, in both it's 3d >> shape (redrawn completely, not using scale() ) and the dimensions of >> it's material. In other words, it's a smaller bitmap, and a smaller >> object. All other circumstances are the same; the left cylinder is >> just pushed back a bit in z space. Unfortunately, it seems like it >> had no effect: >> >> http://rd4t.com/away_question_2.jpg >> Things closer to the camera are still smooth, while things further >> away aren't. >> >> It seems like the problem specifically lies in the object's distance >> from the camera. As I move each cylinder back and forth, you can see >> it passing through that smooth threshold (below). >> >> http://rd4t.com/away_question_3.jpg * note that these distortions >> aren't caused by the curvature of the cylinder; moving it closer to >> the camera smooths them out. >> >> Creating a smaller object and moving it towards the camera (and >> therefore inside this smoothing threshold that seems to exist) isn't >> an option for my particular project; it has to sit back in z-space. >> >> Any thoughts? Anyone else have these issues? I just need to get an >> object that's far away to appear smooth! >> >> >> On Apr 2, 10:03 am, Peter Kapelyan <[email protected]> wrote: >> > Whoopsie I meant to say two bitmaps. If you take a large bitmap and size >> it >> > down in Flash, you should see the same thing you are seeing in Away3D. >> > >> > The solution might be to have a smaller resolution bitmap, or one that >> > matches the size of the smaller one you are viewing. >> > >> > Another thing that might work is a small touch of blur, although blurry >> text >> > isn't a good thing, and I haven't tried it, it might help a bit, but >> > shouldn't help as much as the latter idea (for text). >> > >> > -Pete >> > >> > >> > >> > On Thu, Apr 2, 2009 at 8:04 AM, Peter Kapelyan <[email protected]> >> wrote: >> > > Flash does not "smooth down" nearly as good as it smooths up. >> > >> > > Can you try this experiment with just two movieclips in Flash and see >> if >> > > you get the same results? >> > >> > > -Pete >> > > On Thu, Apr 2, 2009 at 5:19 AM, charlesgallant < >> [email protected] >> > > > wrote: >> > >> > >> Hi! >> > >> > >> I'm having problems with smoothing on materials. Does Away3D have a >> > >> specific viewing distance that governs when a material is smoothed? >> > >> If seems like if I move my object far enough away from the camera in >> z >> > >> space, all the aliasing is lost. >> > >> > >>http://rd4t.com/away_question.jpg >> > >> > >> Above is a screenshot of two identical objects, each at different >> > >> distances. See what I mean? Any way to get around this, or adjust >> > >> this threshold? >> > >> > >> Thanks in advance, >> > >> C >> > >> > > -- >> > > ___________________ >> > >> > > Actionscript 3.0 Flash 3D Graphics Engine >> > >> > > HTTP://AWAY3D.COM <http://away3d.com/> <http://away3d.com/> >> > >> > -- >> > ___________________ >> > >> > Actionscript 3.0 Flash 3D Graphics Engine >> > >> > HTTP://AWAY3D.COM <http://away3d.com/> >> > > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM <http://away3d.com/> > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
