Look for this line in away3d/core/render/AbstractRenderSession.as for
version 9:

line 636
graphics.beginBitmapFill(bitmap, m, repeat, smooth && (v0x*(d2 - b2) -
v1x*d2 + v2x*b2 > 400));

The 400 at the end, change it to a lower number, say 50 or something. I'm
thinking this will resolve your problem.

Let me know

-Pete

On Thu, Apr 2, 2009 at 1:39 PM, Peter Kapelyan <[email protected]> wrote:

> I have the answer to your question, what version are you using? 9 or 10?
>
> -Pete
>
>   On Thu, Apr 2, 2009 at 1:26 PM, charlesgallant <[email protected]
> > wrote:
>
>>
>> Thanks for the quick reply Peter.
>>
>> In the below screenshot I resized the entire cylinder, in both it's 3d
>> shape (redrawn completely, not using scale() ) and the dimensions of
>> it's material.  In other words, it's a smaller bitmap, and a smaller
>> object.  All other circumstances are the same; the left cylinder is
>> just pushed back a bit in z space.  Unfortunately, it seems like it
>> had no effect:
>>
>> http://rd4t.com/away_question_2.jpg
>> Things closer to the camera are still smooth, while things further
>> away aren't.
>>
>> It seems like the problem specifically lies in the object's distance
>> from the camera.  As I move each cylinder back and forth, you can see
>> it passing through that smooth threshold (below).
>>
>> http://rd4t.com/away_question_3.jpg * note that these distortions
>> aren't caused by the curvature of the cylinder; moving it closer to
>> the camera smooths them out.
>>
>> Creating a smaller object and moving it towards the camera (and
>> therefore inside this smoothing threshold that seems to exist) isn't
>> an option for my particular project; it has to sit back in z-space.
>>
>> Any thoughts?  Anyone else have these issues?  I just need to get an
>> object that's far away to appear smooth!
>>
>>
>> On Apr 2, 10:03 am, Peter Kapelyan <[email protected]> wrote:
>> > Whoopsie I meant to say two bitmaps. If you take a large bitmap and size
>> it
>> > down in Flash, you should see the same thing you are seeing in Away3D.
>> >
>> > The solution might be to have a smaller resolution bitmap, or one that
>> > matches the size of the smaller one you are viewing.
>> >
>> > Another thing that might work is a small touch of blur, although blurry
>> text
>> > isn't a good thing, and I haven't tried it, it might help a bit, but
>> > shouldn't help as much as the latter idea (for text).
>> >
>> > -Pete
>> >
>> >
>> >
>> > On Thu, Apr 2, 2009 at 8:04 AM, Peter Kapelyan <[email protected]>
>> wrote:
>> > > Flash does not "smooth down" nearly as good as it smooths up.
>> >
>> > > Can you try this experiment with just two movieclips in Flash and see
>> if
>> > > you get the same results?
>> >
>> > > -Pete
>> > >   On Thu, Apr 2, 2009 at 5:19 AM, charlesgallant <
>> [email protected]
>> > > > wrote:
>> >
>> > >> Hi!
>> >
>> > >> I'm having problems with smoothing on materials.  Does Away3D have a
>> > >> specific viewing distance that governs when a material is smoothed?
>> > >> If seems like if I move my object far enough away from the camera in
>> z
>> > >> space, all the aliasing is lost.
>> >
>> > >>http://rd4t.com/away_question.jpg
>> >
>> > >> Above is a screenshot of two identical objects, each at different
>> > >> distances.  See what I mean?  Any way to get around this, or adjust
>> > >> this threshold?
>> >
>> > >> Thanks in advance,
>> > >>   C
>> >
>> > > --
>> > > ___________________
>> >
>> > > Actionscript 3.0 Flash 3D Graphics Engine
>> >
>> > > HTTP://AWAY3D.COM <http://away3d.com/> <http://away3d.com/>
>> >
>> > --
>>  > ___________________
>> >
>> > Actionscript 3.0 Flash 3D Graphics Engine
>> >
>> > HTTP://AWAY3D.COM <http://away3d.com/>
>>
>
>
>
> --
>  ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM <http://away3d.com/>
>



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