I was thinking the same thing but wanted to know if there was a better way?
On Apr 27, 2:07 pm, routine <[email protected]> wrote: > Maybe you can add your sprite to the stage before appling it as > material. > set the "visible" property to "false" to afford that the sprite is not > in the render list > of flash player. maybe this workaround works. > its just the first thing I thought of. > > Roland > > Am 27.04.2009 um 15:03 schrieb farhan: > > > > > Hello, > > > I am having trouble drawing into a Sprite that is set as a > > MovieMaterial for a Mesh. The Sprite's stage is always null as this is > > giving me the problem. I want to be able to draw text into the 3D > > object using a class that requires stage presence. Do I need to > > rethink my following approach? > > > Create Sprite > Create TextField > Create MovieMaterial > Apply > > Material > Update Sprite's textfield with new data > > > Thanks,
