I was thinking the same thing but wanted to know if there was a better
way?

On Apr 27, 2:07 pm, routine <[email protected]> wrote:
> Maybe you can add your sprite to the stage before appling it as  
> material.
> set the "visible" property to "false" to afford that the sprite is not  
> in the render list
> of flash player. maybe this workaround works.
> its just the first thing I thought of.
>
> Roland
>
> Am 27.04.2009 um 15:03 schrieb farhan:
>
>
>
> > Hello,
>
> > I am having trouble drawing into a Sprite that is set as a
> > MovieMaterial for a Mesh. The Sprite's stage is always null as this is
> > giving me the problem. I want to be able to draw text into the 3D
> > object using a class that requires stage presence. Do I need to
> > rethink my following approach?
>
> > Create Sprite > Create TextField > Create MovieMaterial > Apply
> > Material > Update Sprite's textfield with new data
>
> > Thanks,

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