By the looks of it, the sprite is drawn as bitmapdata inside of MovieMaterial.
On Apr 27, 3:44 pm, routine <[email protected]> wrote: > I think I ve seen the code for moviematerial a while ago and they > cache them as bitmaps. > but it is possible that I am wrong. Just take a look in the > MovieMaterial class and you will know. > > Roland > > Am 27.04.2009 um 16:42 schrieb farhan: > > > > > Thanks for the suggestions guys. > > > I don't have access to the display list via the class. I have changed > > my approach, rather than using my custom scrolling text class I am now > > drawing a new textfield into the sprite directly and applying the > > material. > > > Are MovieMaterials converted to cache as bitmaps automatically? The > > resulting text is appears pixelated even with font embeding enabled. > > > On Apr 27, 3:34 pm, Peter Kapelyan <[email protected]> wrote: > >> Try creating a MC, add it to the stage and set visible to false like > >> "routine" mentioned (maybe invisible after the draw command I mention > >> next?). > > >> Then you can draw this MC in to a bitmap, and use that bitmap in a > >> BitmapMaterial, and update it after the draw like: > > >> mymaterial.bitmap=newBitmap; > > >> Somethings may go wrong, but I am pretty sure you can get this to > >> work. > > >> Let me know if it makes sense! > > >> -Pete > > >> On Mon, Apr 27, 2009 at 10:16 AM, farhan <[email protected]> > >> wrote: > > >>> Nope, no direct interactions. All the interaction is done with the > >>> Mesh. > > >>> On Apr 27, 3:03 pm, Peter Kapelyan <[email protected]> wrote: > >>>> Do you need to be able to interact with this MC at all? (Like > >>>> button > >>> clicks, > >>>> drop downs etc) ? > > >>>> -Pete > > >>>> On Mon, Apr 27, 2009 at 9:58 AM, farhan <[email protected]> > >>>> wrote: > > >>>>> The reason I ask is because the class the creates the textfield > >>>>> is not > >>>>> a display object and therefore does not have access to the stage. > > >>>> -- > >>>> ___________________ > > >>>> Actionscript 3.0 Flash 3D Graphics Engine > > >>>> HTTP://AWAY3D.COM > > >> -- > >> ___________________ > > >> Actionscript 3.0 Flash 3D Graphics Engine > > >> HTTP://AWAY3D.COM
