no. With skinning I ment binding vertices to bones.

On 27 touko, 23:51, Jensa <[email protected]> wrote:
> Noticed that there were no replies to this thread. I'm not sure, but I
> think that by "skinning" you mean texturing? The process of deciding
> what part of a bitmap gets displayed where on a model?
>
> J
>
> On May 26, 8:36 am, xcx <[email protected]> wrote:
>
> > I am trying to find any tutorials or documentation about skinning
> > object manually. I don't want to use Collada becouse I use my own
> > formats what I can extend when I need ( like animation events ).
>
> > I already made own formats for geometry, scene and keyframed animation
> > and setup data for Away3D manually, but skinning seems to be lot more
> > complex than geometry or scenes.
>
> > Any examples or tutorials about creating simple skinned mesh would
> > great!

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