no. With skinning I ment binding vertices to bones.
On 27 touko, 23:51, Jensa <[email protected]> wrote: > Noticed that there were no replies to this thread. I'm not sure, but I > think that by "skinning" you mean texturing? The process of deciding > what part of a bitmap gets displayed where on a model? > > J > > On May 26, 8:36 am, xcx <[email protected]> wrote: > > > I am trying to find any tutorials or documentation about skinning > > object manually. I don't want to use Collada becouse I use my own > > formats what I can extend when I need ( like animation events ). > > > I already made own formats for geometry, scene and keyframed animation > > and setup data for Away3D manually, but skinning seems to be lot more > > complex than geometry or scenes. > > > Any examples or tutorials about creating simple skinned mesh would > > great!
