We hope to soon allow skeletons, skinning and ik generation by code.
For now, it must be nested into a collada file.
Fabrice
On May 27, 2009, at 11:22 PM, xcx wrote:
no. With skinning I ment binding vertices to bones.
On 27 touko, 23:51, Jensa <[email protected]> wrote:
Noticed that there were no replies to this thread. I'm not sure,
but I
think that by "skinning" you mean texturing? The process of deciding
what part of a bitmap gets displayed where on a model?
J
On May 26, 8:36 am, xcx <[email protected]> wrote:
I am trying to find any tutorials or documentation about skinning
object manually. I don't want to use Collada becouse I use my own
formats what I can extend when I need ( like animation events ).
I already made own formats for geometry, scene and keyframed
animation
and setup data for Away3D manually, but skinning seems to be lot
more
complex than geometry or scenes.
Any examples or tutorials about creating simple skinned mesh would
great!