Noticed that there were no replies to this thread. I'm not sure, but I think that by "skinning" you mean texturing? The process of deciding what part of a bitmap gets displayed where on a model?
J On May 26, 8:36 am, xcx <[email protected]> wrote: > I am trying to find any tutorials or documentation about skinning > object manually. I don't want to use Collada becouse I use my own > formats what I can extend when I need ( like animation events ). > > I already made own formats for geometry, scene and keyframed animation > and setup data for Away3D manually, but skinning seems to be lot more > complex than geometry or scenes. > > Any examples or tutorials about creating simple skinned mesh would > great!
