But what if I go and create all skinvertices and skincontrollers and
bones. As far that I can see from
soucrecodes there dosen't seem to be anything what prevents me to do
that.
indeed! if you can manage do it yourself, no one's stoping you!
Even better: we expect you to share with us some code once done :))
We are a small team, and we can only take one problem at a time.
Except that skinning part isn't yet documented.
That's because its under development.
feel free take the problem as you want,
personnaly I would do like if collada never existed...
I would take all I need from existing classes and build from scratch.
Fabrice
On May 28, 2009, at 12:39 PM, xcx wrote:
But what if I go and create all skinvertices and skincontrollers and
bones. Give them a bindMatrices, weights and bindedVertices dose it
still need to be collada object? As far that I can see from
soucrecodes there dosen't seem to be anything what prevents me to do
that. Except that skinning part isn't yet documented. I assume that
bindMatrix is same as restMartix right? Matrix what tells bone's
inital transform relative to skinned mesh.
On May 28, 12:43 am, Fabrice3D <[email protected]> wrote:
We hope to soon allow skeletons, skinning and ik generation by code.
For now, it must be nested into a collada file.
Fabrice
On May 27, 2009, at 11:22 PM, xcx wrote:
no. With skinning I ment binding vertices to bones.
On 27 touko, 23:51, Jensa <[email protected]> wrote:
Noticed that there were no replies to this thread. I'm not sure,
but I
think that by "skinning" you mean texturing? The process of
deciding
what part of a bitmap gets displayed where on a model?
J
On May 26, 8:36 am, xcx <[email protected]> wrote:
I am trying to find any tutorials or documentation about skinning
object manually. I don't want to use Collada becouse I use my own
formats what I can extend when I need ( like animation events ).
I already made own formats for geometry, scene and keyframed
animation
and setup data for Away3D manually, but skinning seems to be lot
more
complex than geometry or scenes.
Any examples or tutorials about creating simple skinned mesh would
great!