Well, it's late and I can't sleep... so I uploaded a video of a test for a new enviro reflexion refraction shader I was working on. In fact a modified bitmapMaterial with two new properties and one new line of code in the abstractrendersession, so that you just have to prebake your bitmapdata in photoshop and set: yourBitmapMaterial.refract = true;
The starting point for a lot more experiment I think... Fake because it's only a bitmapmaterial (you can do whatever you want with it (composite, etc...), and that's a good point and it's pretty low cost in perf... I'll publish the code soon if you guys think that it deserves to be shared, so let's comment !! I know some will say that it is not really (in a physical way) what it seems (real reflexion, etc...), but it looks like, and that's what I wanted. PS: sorry for the bug in the video, but I have to change my capture tool... here it is : loud quicktime version (sorry...it's late for me): http://www.agence-anonyme.com/lab/nouse/enviroPrebacked.mov on vimeo (in about 1 hour from now): http://www.vimeo.com/5515775
