Well, it's late and I can't sleep...
so I uploaded a video of a test for a new enviro reflexion refraction
shader I was working on.
In fact a modified bitmapMaterial with two new properties
and one new line of code in the abstractrendersession, so that you
just have to prebake your bitmapdata in photoshop and set:
yourBitmapMaterial.refract = true;

The starting point for a lot more experiment I think...

Fake because it's only a bitmapmaterial (you can do whatever you want
with it (composite, etc...), and that's a good point
and it's pretty low cost in perf...

I'll publish the code soon if you guys think that it deserves to be
shared, so let's comment !!
I know some will say that it is not really (in a physical way) what it
seems (real reflexion, etc...), but it looks like, and that's what I
wanted.

PS: sorry for the bug in the video, but I have to change my capture
tool...

here it is :
loud quicktime version (sorry...it's late for me):
http://www.agence-anonyme.com/lab/nouse/enviroPrebacked.mov
on vimeo (in about 1 hour from now):
http://www.vimeo.com/5515775

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