well as I told you, in the abstractRendersession :
in the bitmapMaterial class you have 1 more properties
you set refract (or whatever is the name of your property) to true

then to the line (don't remember where):
session.renderTriangleBitmap(bitmap, map, v0, v1, v2, smooth:Boolean,
repeat, layerGraphics,refract):void

renderTriangleBitmap(bitmap:BitmapData, map:Matrix, v0:ScreenVertex,
v1:ScreenVertex, v2:ScreenVertex, smooth:Boolean, repeat:Boolean,
layerGraphics:Graphics = null,refract:Boolean = false):void
{
.....
first calc the matrix(m), from map and vertices
then :
if(refract==true)m.scale(.5,.5);///or some other way , more accurate
I'm working on.
...
draw the graphics in the view
}

that's all for basic !

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