Yes that's not a good idea for simple objects with low count of faces,
but for complex objects it makes the trick...very well I think...

I mean in a user point of view, enjoying the whole thing, not for the
disturbed mind of some dev ;-))

but it's a first try, I'll be searching for more result (scale more
depending on distance,etc...) and other effect not too compete with
the existing material, but to add an alternative...


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