Looks very cool. I can't really tell what's going on or whether the result is accurate. It seems a little quirky. Can you do this on a cube within a color coded environment map? or a map of terrain?
On Jul 8, 7:38 pm, ben <[email protected]> wrote: > Well, it's late and I can't sleep... > so I uploaded a video of a test for a new enviro reflexion refraction > shader I was working on. > In fact a modified bitmapMaterial with two new properties > and one new line of code in the abstractrendersession, so that you > just have to prebake your bitmapdata in photoshop and set: > yourBitmapMaterial.refract = true; > > The starting point for a lot more experiment I think... > > Fake because it's only a bitmapmaterial (you can do whatever you want > with it (composite, etc...), and that's a good point > and it's pretty low cost in perf... > > I'll publish the code soon if you guys think that it deserves to be > shared, so let's comment !! > I know some will say that it is not really (in a physical way) what it > seems (real reflexion, etc...), but it looks like, and that's what I > wanted. > > PS: sorry for the bug in the video, but I have to change my capture > tool... > > here it is : > loud quicktime version (sorry...it's late for > me):http://www.agence-anonyme.com/lab/nouse/enviroPrebacked.mov > on vimeo (in about 1 hour from now):http://www.vimeo.com/5515775
