Looks very cool. I can't really tell what's going on or whether the
result is accurate. It seems a little quirky.   Can you do this on a
cube within a color coded environment map? or a map of terrain?

On Jul 8, 7:38 pm, ben <[email protected]> wrote:
> Well, it's late and I can't sleep...
> so I uploaded a video of a test for a new enviro reflexion refraction
> shader I was working on.
> In fact a modified bitmapMaterial with two new properties
> and one new line of code in the abstractrendersession, so that you
> just have to prebake your bitmapdata in photoshop and set:
> yourBitmapMaterial.refract = true;
>
> The starting point for a lot more experiment I think...
>
> Fake because it's only a bitmapmaterial (you can do whatever you want
> with it (composite, etc...), and that's a good point
> and it's pretty low cost in perf...
>
> I'll publish the code soon if you guys think that it deserves to be
> shared, so let's comment !!
> I know some will say that it is not really (in a physical way) what it
> seems (real reflexion, etc...), but it looks like, and that's what I
> wanted.
>
> PS: sorry for the bug in the video, but I have to change my capture
> tool...
>
> here it is :
> loud quicktime version (sorry...it's late for 
> me):http://www.agence-anonyme.com/lab/nouse/enviroPrebacked.mov
> on vimeo (in about 1 hour from now):http://www.vimeo.com/5515775

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