at this time of dev, the animation export is not fully implemted into the AS3Exporter class. if you load an md2 and want to export it as class, using the Mesh.toas3class handler
this one works perfectly.
another way to do it is to load key frames (still meshes) exported as as3 or loaded as obj, or collada.
and feed the Animator class. Fabrice On Aug 8, 2009, at 12:01 AM, martin wrote:
hello everybody, how can i create an AnimationSequence with collada or md2. i have the problem to cast the loader to an mesh/array of vertices. what is the best way here. currently i experiment with the as3geomexporter it is good but not perfect, how can make an animation with collada or md2? thx. martin
