no one can help?

On Aug 11, 12:39 pm, martin <[email protected]> wrote:
> thx.
> the mesh.toas3class is new for me and works fine.
> i have another question. i load an collada file with to object and
> every object has in the 3d programm a different material.
> if i parse this in away, and grab the mesh each
>
> here the trace and code
>  ! ------------- Begin Parse Collada -------------
>  ! ------------- Begin Parse Scene -------------
>  + Parse Node : ID14 : ID14
>  + Parse Node : ID23 : ID23
>  ! ------------- End Parse Scene -------------
>  ! ------------- No animations to parse -------------
>  + Parse Geometry : ID15
>  + Parse MeshMaterialData
>  + Parse Geometry : ID24
>  + Parse MeshMaterialData
>  + Build Material : ID8
>  + Build Material : ID3
>  + Build Mesh : ID14
>  + Build Mesh : ID23
>
> col = Collada.parse(COLLADA, {scaling: 0.01, material:texture}); //
> with material:null it doesn't work to change afterwords the texture
> apart for each object
>
> var mesh1:Mesh = col.getChildByName("ID14") as Mesh;
> var mesh2:Mesh = col.getChildByName("ID23") as Mesh;
> mesh1.material = texture1;
> mesh2.material = texture2;
> => doesn't work => every time it is the texture from the parse line
> above
>
> col.materialLibrary.getMaterial("ID3").material = texture1;
> col.materialLibrary.getMaterial("ID8").material = texture2;
> => doesn't works too :(
>
> so how can i change the material apart from my collada objects?
> thx.
> martin
>
> On Aug 8, 12:26 am, Fabrice3D <[email protected]> wrote:
>
> > at this time of dev, the animation export is not fully implemted into  
> > the AS3Exporter class.
> > if you load an md2 and want to export it as class, using the  
> > Mesh.toas3class handler
> > this one works perfectly.
>
> > another way to do it is to load key frames (still meshes) exported as  
> > as3 or loaded as obj, or collada.
> > and feed the Animator class.
>
> > Fabrice
>
> > On Aug 8, 2009, at 12:01 AM, martin wrote:
>
> > > hello everybody,
> > > how can i create an AnimationSequence with collada or md2.
> > > i have the problem to cast the loader to an mesh/array of vertices.
> > > what is the best way here.
> > > currently i experiment with the as3geomexporter it is good but not
> > > perfect, how can make an animation with collada or md2?
> > > thx.
> > > martin

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