Hey martin try this for Collada http://away3d.googlecode.com/svn/trunk/fp9/Examples/Collada/src/ExColladaFileMaterial.as
hth 2009/8/29 martin <[email protected]> > > hello, > you mean this part: > " > mesh1= iguanaModel.getChildByName("Cube") as Mesh; > modify the like this: > mesh1.rotationX=160; > mesh1.material=precitionMat; > and after that put them back: > iguanaModel.addChild(mesh1 as Object3D); > scene.addChild(iguanaModel); > " > from the posting > http://groups.google.com/group/away3d-dev/browse_thread/thread/cab29e2fd719e29c > it doesn't work? everything i have the same texture from the init > parse material from collada.parse etc... > do u have a solution? > i found no way yet ;-( > greets > martin > > On Aug 26, 2:33 pm, desgraci <[email protected]> wrote: > > i think that this might work, check the 2 last post, is very similar > > to what ure looking. > > > > http://groups.google.com/group/away3d-dev/browse_thread/thread/cab29e... > > > > let me know, it works at least for me... > -- katopz http://www.sleepydesign.com
