Hey martin
try this for Collada

http://away3d.googlecode.com/svn/trunk/fp9/Examples/Collada/src/ExColladaFileMaterial.as

hth

2009/8/29 martin <[email protected]>

>
> hello,
> you mean this part:
> "
>                mesh1= iguanaModel.getChildByName("Cube") as Mesh;
> modify the like this:
>                mesh1.rotationX=160;
>                mesh1.material=precitionMat;
> and after that put them back:
>                iguanaModel.addChild(mesh1 as Object3D);
>                scene.addChild(iguanaModel);
> "
> from the posting
> http://groups.google.com/group/away3d-dev/browse_thread/thread/cab29e2fd719e29c
> it doesn't work? everything i have the same texture from the init
> parse material from collada.parse etc...
> do u have a solution?
> i found no way yet ;-(
> greets
> martin
>
> On Aug 26, 2:33 pm, desgraci <[email protected]> wrote:
> > i think that this might work, check the 2 last post, is very similar
> > to what ure looking.
> >
> > http://groups.google.com/group/away3d-dev/browse_thread/thread/cab29e...
> >
> > let me know, it works at least for me...
>



-- 
katopz
http://www.sleepydesign.com

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