hello,
you mean this part:
"
mesh1= iguanaModel.getChildByName("Cube") as Mesh;
modify the like this:
mesh1.rotationX=160;
mesh1.material=precitionMat;
and after that put them back:
iguanaModel.addChild(mesh1 as Object3D);
scene.addChild(iguanaModel);
"
from the posting
http://groups.google.com/group/away3d-dev/browse_thread/thread/cab29e2fd719e29c
it doesn't work? everything i have the same texture from the init
parse material from collada.parse etc...
do u have a solution?
i found no way yet ;-(
greets
martin
On Aug 26, 2:33 pm, desgraci <[email protected]> wrote:
> i think that this might work, check the 2 last post, is very similar
> to what ure looking.
>
> http://groups.google.com/group/away3d-dev/browse_thread/thread/cab29e...
>
> let me know, it works at least for me...