thx.
the mesh.toas3class is new for me and works fine.
i have another question. i load an collada file with to object and
every object has in the 3d programm a different material.
if i parse this in away, and grab the mesh each

here the trace and code
 ! ------------- Begin Parse Collada -------------
 ! ------------- Begin Parse Scene -------------
 + Parse Node : ID14 : ID14
 + Parse Node : ID23 : ID23
 ! ------------- End Parse Scene -------------
 ! ------------- No animations to parse -------------
 + Parse Geometry : ID15
 + Parse MeshMaterialData
 + Parse Geometry : ID24
 + Parse MeshMaterialData
 + Build Material : ID8
 + Build Material : ID3
 + Build Mesh : ID14
 + Build Mesh : ID23

col = Collada.parse(COLLADA, {scaling: 0.01, material:texture}); //
with material:null it doesn't work to change afterwords the texture
apart for each object

var mesh1:Mesh = col.getChildByName("ID14") as Mesh;
var mesh2:Mesh = col.getChildByName("ID23") as Mesh;
mesh1.material = texture1;
mesh2.material = texture2;
=> doesn't work => every time it is the texture from the parse line
above

col.materialLibrary.getMaterial("ID3").material = texture1;
col.materialLibrary.getMaterial("ID8").material = texture2;
=> doesn't works too :(

so how can i change the material apart from my collada objects?
thx.
martin

On Aug 8, 12:26 am, Fabrice3D <[email protected]> wrote:
> at this time of dev, the animation export is not fully implemted into  
> the AS3Exporter class.
> if you load an md2 and want to export it as class, using the  
> Mesh.toas3class handler
> this one works perfectly.
>
> another way to do it is to load key frames (still meshes) exported as  
> as3 or loaded as obj, or collada.
> and feed the Animator class.
>
> Fabrice
>
> On Aug 8, 2009, at 12:01 AM, martin wrote:
>
>
>
> > hello everybody,
> > how can i create an AnimationSequence with collada or md2.
> > i have the problem to cast the loader to an mesh/array of vertices.
> > what is the best way here.
> > currently i experiment with the as3geomexporter it is good but not
> > perfect, how can make an animation with collada or md2?
> > thx.
> > martin

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