yeah, it should

maybe ure using a very high level of ambient in the directional light
i usually use this one

var light:DirectionalLight3D = new DirectionalLight3D({color:0xFFFFFF,
ambient:0.2, diffuse:0.75, specular:0.1});
                light.x = 10000;
                light.z = 50000;
                light.y = 50000;
                scene.addChild(light);

put -50000 in z to check for changes... let me know.

Reply via email to