One possibility is that you are rendering some surfaces on their back sides. There is a known issue where Away3D does not render the shading correctly on the back side of a surface that has bothsides = true (see googlecode issue #37). When importing objects (especially from Google Sketchup!) it can be difficult to tell which side of a surface is actually the front side to Away3D. Sketchup even seems to randomly reverse faces and then we have to fix them by hand with Blender!
On Aug 17, 12:23 pm, desgraci <[email protected]> wrote: > well ur light is changing at least well :p, u see, when u use the > ShadingColorMaterial u light the face of the triangles filling them > with a color, so if the problem is that 1 wall of the room isnt > changing the shades may be due to the fact that it doesnt have enough > triangles to show the change. > > too much blah blah blah? > > lets check a picture better :p > > http://www.ierafaelperez.co.cc/fotico.JPG > > ok now if u want to have a very good texture, without elevating ur > poly account, u better use baked textures, but i warn u that u cant be > playing with the lights so much with this method, but it will give a > feeling of high poly room, hope this helps > > P.D. (sorry for the language i suck at english :p)
