One possibility is that you are rendering some surfaces on their back
sides.  There is a known issue where Away3D does not render the
shading correctly on the back side of a surface that has bothsides =
true (see googlecode issue #37).  When importing objects (especially
from Google Sketchup!) it can be difficult to tell which side of a
surface is actually the front side to Away3D.  Sketchup even seems to
randomly reverse faces and then we have to fix them by hand with
Blender!

On Aug 17, 12:23 pm, desgraci <[email protected]> wrote:
> well ur light is changing at least well :p, u see, when u use the
> ShadingColorMaterial u light the face of the triangles filling them
> with a color, so if the problem is that 1 wall of the room isnt
> changing the shades may be due to the fact that it doesnt have enough
> triangles to show the change.
>
> too much blah blah blah?
>
> lets check a picture better :p
>
> http://www.ierafaelperez.co.cc/fotico.JPG
>
> ok now if u want to have a very good texture, without elevating ur
> poly account, u better use baked textures, but i warn u that u cant be
> playing with the lights so much with this method, but it will give a
> feeling of high poly room, hope this helps
>
> P.D. (sorry for the language i suck at english :p)

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