with those settings its now the top right hand side of the room has
the same problem
and with the 'z' property as -50000 the bottom rhs has it - same as
original problem

- is it possible to point the directional light at a position?
or perhaps use 2 lights. although i didn't want to kill performance
with more lights than nec

thanks Steve

On Aug 17, 4:05 pm, desgraci <[email protected]> wrote:
> yeah, it should
>
> maybe ure using a very high level of ambient in the directional light
> i usually use this one
>
> var light:DirectionalLight3D = new DirectionalLight3D({color:0xFFFFFF,
> ambient:0.2, diffuse:0.75, specular:0.1});
>                 light.x = 10000;
>                 light.z = 50000;
>                 light.y = 50000;
>                 scene.addChild(light);
>
> put -50000 in z to check for changes... let me know.

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