with those settings its now the top right hand side of the room has the same problem and with the 'z' property as -50000 the bottom rhs has it - same as original problem
- is it possible to point the directional light at a position? or perhaps use 2 lights. although i didn't want to kill performance with more lights than nec thanks Steve On Aug 17, 4:05 pm, desgraci <[email protected]> wrote: > yeah, it should > > maybe ure using a very high level of ambient in the directional light > i usually use this one > > var light:DirectionalLight3D = new DirectionalLight3D({color:0xFFFFFF, > ambient:0.2, diffuse:0.75, specular:0.1}); > light.x = 10000; > light.z = 50000; > light.y = 50000; > scene.addChild(light); > > put -50000 in z to check for changes... let me know.
