I don't think flat shading (or phong etc) work on flat (doh!) meshes sharing
triangles. If I understand your problem correctly, that's been a bug for a
while, not your fault.

One alternative you can try that may/may not work is to prebake the lights
using the new light baking option. But that means your light wouldn't be
dynamic. :/

-Pete

On Mon, Aug 17, 2009 at 2:52 PM, steanson <[email protected]>wrote:

>
> Nope that made no difference at all
>
> One thing i do is rotate along x axis by 90 degs to bring the plane
> vertical, would that make a differnce?
>
> Evil spirits are looking down on me ??
>
> cheers Steve
>
> On Aug 17, 6:49 pm, desgraci <[email protected]> wrote:
> > no, no i meaned if u were using daes, planes primitive works perfect
> > in away.
> >
> > ok try incresing the segments of the planes, if that doesnt works, ur
> > pc may be possesed by an evil spirit.
> >
> > try this code:
> >
> > plane1.segmentsW=10; //(just for test u change the number later)
> > plane1.segmentsH=10;
> > .
> > .
> > .
> > plane4.segmentsW=10;
> > plane4.segmentsH=10;
> >
> > this should give u a very good level of detail (too high for my taste)
>



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