I don't think flat shading (or phong etc) work on flat (doh!) meshes sharing triangles. If I understand your problem correctly, that's been a bug for a while, not your fault.
One alternative you can try that may/may not work is to prebake the lights using the new light baking option. But that means your light wouldn't be dynamic. :/ -Pete On Mon, Aug 17, 2009 at 2:52 PM, steanson <[email protected]>wrote: > > Nope that made no difference at all > > One thing i do is rotate along x axis by 90 degs to bring the plane > vertical, would that make a differnce? > > Evil spirits are looking down on me ?? > > cheers Steve > > On Aug 17, 6:49 pm, desgraci <[email protected]> wrote: > > no, no i meaned if u were using daes, planes primitive works perfect > > in away. > > > > ok try incresing the segments of the planes, if that doesnt works, ur > > pc may be possesed by an evil spirit. > > > > try this code: > > > > plane1.segmentsW=10; //(just for test u change the number later) > > plane1.segmentsH=10; > > . > > . > > . > > plane4.segmentsW=10; > > plane4.segmentsH=10; > > > > this should give u a very good level of detail (too high for my taste) > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
