you can use splitFaces /2 or trifaces /3 before use the quarterFaces /4.
sure you can map using the map6 property and set a back material
property
Fabrice
On Aug 27, 2009, at 8:57 PM, Peter Kapelyan wrote:
If you are using the F10 version (f10 is at 80+% penetration now),
you won't have the precision problem.
If you are using the 9 version, it would be material.precision=5
(smaller number more precision).
Or you can subdivide into more triangles using
myObject.quarterFaces();
Although using the f10 version is probably the best performing
choice, if it's possible for you.
-Pete
On Thu, Aug 27, 2009 at 2:45 PM, morphean <[email protected]> wrote:
I am using a cube with a png material at 512x512 pixels, the material
for the surface has straight line in it, but once viewing inside the
cube, the lines become curvy or wavy. Is there anyway to increase the
precision or increase the amount of triangles for the surfaces.
also is there anyway to skin a cube with different materials on the
inside and the outside, or is the only way around this to use a set of
planes.
In terms of performance is there any difference between importing a
3ds or dae of a simple cube, or just create it in AW3d with the normal
new Cube() method?
thanks in advance and keep up the good work all!!
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