Read my previous reply,
use map6 property if the inner back material needs to be different on each sides.

Fabrice

On Aug 28, 2009, at 9:25 AM, morphean wrote:


does that apply to all primitives or just a Plane primitive??

I am currently using:

cube.cubeMaterials.top = materialA
cube.cubeMaterials.bottom = materialB

which is setting the material for each of the faces. if I use:

cube.material = materialA
cube.back = materialB

how do specify what goes on what individual face ie front back left
right top bottom? I am not sure how to setup a uvMap jpg for the
material, does it look anything like the material used for a skybox
for example?

thanks again ;)

On Aug 28, 2:04 am, Peter Kapelyan <[email protected]> wrote:
myObject.material = Sets your front (outside) material
myObject.back =  Sets your back (inside) material

:)

-Pete





On Thu, Aug 27, 2009 at 7:11 PM, morphean <[email protected]> wrote:

is that how to apply materials to both the inside and outside or just
to increase the subdivisions..

is is possible to put materialA on the outside of a cube and materialB
on the inside??

thanks

On Aug 27, 10:50 pm, Fabrice3D <[email protected]> wrote:
you can use splitFaces /2 or trifaces /3 before use the quarterFaces /4.

sure you can map using the map6 property and set a back material
property

Fabrice

On Aug 27, 2009, at 8:57 PM, Peter Kapelyan wrote:

If you are using the F10 version (f10 is at 80+% penetration now),
you won't have the precision problem.

If you are using the 9 version, it would be material.precision=5
(smaller number more precision).

Or you can subdivide into more triangles using
myObject.quarterFaces();

Although using the f10 version is probably the best performing
choice, if it's possible for you.

-Pete

On Thu, Aug 27, 2009 at 2:45 PM, morphean <[email protected]> wrote:

I am using a cube with a png material at 512x512 pixels, the material for the surface has straight line in it, but once viewing inside the cube, the lines become curvy or wavy. Is there anyway to increase the
precision or increase the amount of triangles for the surfaces.

also is there anyway to skin a cube with different materials on the inside and the outside, or is the only way around this to use a set of
planes.

In terms of performance is there any difference between importing a 3ds or dae of a simple cube, or just create it in AW3d with the normal
new Cube() method?

thanks in advance and keep up the good work all!!

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