does that apply to all primitives or just a Plane primitive??

I am currently using:

cube.cubeMaterials.top = materialA
cube.cubeMaterials.bottom = materialB

which is setting the material for each of the faces. if I use:

cube.material = materialA
cube.back = materialB

how do specify what goes on what individual face ie front back left
right top bottom? I am not sure how to setup a uvMap jpg for the
material, does it look anything like the material used for a skybox
for example?

thanks again ;)

On Aug 28, 2:04 am, Peter Kapelyan <[email protected]> wrote:
> myObject.material = Sets your front (outside) material
> myObject.back =  Sets your back (inside) material
>
> :)
>
> -Pete
>
>
>
>
>
> On Thu, Aug 27, 2009 at 7:11 PM, morphean <[email protected]> wrote:
>
> > is that how to apply materials to both the inside and outside or just
> > to increase the subdivisions..
>
> > is is possible to put materialA on the outside of a cube and materialB
> > on the inside??
>
> > thanks
>
> > On Aug 27, 10:50 pm, Fabrice3D <[email protected]> wrote:
> > > you can use splitFaces /2 or trifaces /3 before use the quarterFaces /4.
>
> > > sure you can map using the map6 property and set a back material
> > > property
>
> > > Fabrice
>
> > > On Aug 27, 2009, at 8:57 PM, Peter Kapelyan wrote:
>
> > > > If you are using the F10 version (f10 is at 80+% penetration now),
> > > > you won't have the precision problem.
>
> > > > If you are using the 9 version, it would be material.precision=5
> > > > (smaller number more precision).
>
> > > > Or you can subdivide into more triangles using
> > > > myObject.quarterFaces();
>
> > > > Although using the f10 version is probably the best performing
> > > > choice, if it's possible for you.
>
> > > > -Pete
>
> > > > On Thu, Aug 27, 2009 at 2:45 PM, morphean <[email protected]> wrote:
>
> > > > I am using a cube with a png material at 512x512 pixels, the material
> > > > for the surface has  straight line in it, but once viewing inside the
> > > > cube, the lines become curvy or wavy. Is there anyway to increase the
> > > > precision or increase the amount of triangles for the surfaces.
>
> > > > also is there anyway to skin a cube with different materials on the
> > > > inside and the outside, or is the only way around this to use a set of
> > > > planes.
>
> > > > In terms of performance is there any difference between importing a
> > > > 3ds or dae of a simple cube, or just create it in AW3d with the normal
> > > > new Cube() method?
>
> > > > thanks in advance and keep up the good work all!!
>
> > > > --
> > > > ___________________
>
> > > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > > HTTP://AWAY3D.COM
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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