If you want each of the inside sides to have a different material, you will need to use the map6 mapping property for this.

Using cubedata objects, you can define a material per sides of the cubes, but if you want the cube to have an inner material, it will be mapped on the backside of the faces using the uv definition
this means, the same image will be repeated on the 6 sides.

if you want the back side being different per face, then map6 will be the way to go.
you actually can't have a different uvmapping per face.

Fabrice

On Aug 28, 2009, at 3:04 AM, Peter Kapelyan wrote:

myObject.material = Sets your front (outside) material
myObject.back =  Sets your back (inside) material

:)

-Pete

On Thu, Aug 27, 2009 at 7:11 PM, morphean <[email protected]> wrote:

is that how to apply materials to both the inside and outside or just
to increase the subdivisions..

is is possible to put materialA on the outside of a cube and materialB
on the inside??

thanks


On Aug 27, 10:50 pm, Fabrice3D <[email protected]> wrote:
> you can use splitFaces /2 or trifaces /3 before use the quarterFaces /4.
>
> sure you can map using the map6 property and set a back material
> property
>
> Fabrice
>
> On Aug 27, 2009, at 8:57 PM, Peter Kapelyan wrote:
>
>
>
> > If you are using the F10 version (f10 is at 80+% penetration now),
> > you won't have the precision problem.
>
> > If you are using the 9 version, it would be material.precision=5
> > (smaller number more precision).
>
> > Or you can subdivide into more triangles using
> > myObject.quarterFaces();
>
> > Although using the f10 version is probably the best performing
> > choice, if it's possible for you.
>
> > -Pete
>
> > On Thu, Aug 27, 2009 at 2:45 PM, morphean <[email protected]> wrote:
>
> > I am using a cube with a png material at 512x512 pixels, the material > > for the surface has straight line in it, but once viewing inside the > > cube, the lines become curvy or wavy. Is there anyway to increase the
> > precision or increase the amount of triangles for the surfaces.
>
> > also is there anyway to skin a cube with different materials on the > > inside and the outside, or is the only way around this to use a set of
> > planes.
>
> > In terms of performance is there any difference between importing a > > 3ds or dae of a simple cube, or just create it in AW3d with the normal
> > new Cube() method?
>
> > thanks in advance and keep up the good work all!!
>
> > --
> > ___________________
>
> > Actionscript 3.0 Flash 3D Graphics Engine
>
> > HTTP://AWAY3D.COM



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