not sure if there is an error with the map6 mapping, it only seems to
be taking in 2 of then showing a weird striping across on of the
planes

http://www.morphean.co.uk/mis/PlaneTest.html

click on the cube and then use the ASDW and left and right to rotate
and move the camera..

any ideas.

surface is made up as

Le Fr Ri
Ba To Bo

what do you think might be the issue..

private function initMaterials():void {
                material1 = new BitmapFileMaterial("assets/surfaces-03.png",
{smooth:false,precision:2});
                material2 = new BitmapFileMaterial("assets/surfaces-04.png",
{smooth:true,precision:2});
                material3 = new BitmapFileMaterial("assets/cubeTemplate-01.jpg",
{smooth:true,precision:5});
                }

                private function initObjects():void {


                cube = new Cube();
                cube.width = cube.depth = cube.height = 200;
                //cube.segmentsH = 8;
                //cube.segmentsW = 1;
                cube.material = material3;
                cube.map6 = true;
                cube.back = new ColorMaterial(0x333333);
                cube.flip = false;
                //cube.ownCanvas = true;
                cube.bothsides = true;
                scene.addChild(cube);



On Aug 28, 11:09 am, morphean <[email protected]> wrote:
> I was getting confused with setting all the different properties but
> it is all making sense now
>
> ;)
>
> On Aug 28, 9:11 am, Fabrice3D <[email protected]> wrote:
>
>
>
> > Read my previous reply,
> > use map6 property if the inner back material needs to be different on  
> > each sides.
>
> > Fabrice
>
> > On Aug 28, 2009, at 9:25 AM, morphean wrote:
>
> > > does that apply to all primitives or just a Plane primitive??
>
> > > I am currently using:
>
> > > cube.cubeMaterials.top = materialA
> > > cube.cubeMaterials.bottom = materialB
>
> > > which is setting the material for each of the faces. if I use:
>
> > > cube.material = materialA
> > > cube.back = materialB
>
> > > how do specify what goes on what individual face ie front back left
> > > right top bottom? I am not sure how to setup a uvMap jpg for the
> > > material, does it look anything like the material used for a skybox
> > > for example?
>
> > > thanks again ;)
>
> > > On Aug 28, 2:04 am, Peter Kapelyan <[email protected]> wrote:
> > >> myObject.material = Sets your front (outside) material
> > >> myObject.back =  Sets your back (inside) material
>
> > >> :)
>
> > >> -Pete
>
> > >> On Thu, Aug 27, 2009 at 7:11 PM, morphean <[email protected]>  
> > >> wrote:
>
> > >>> is that how to apply materials to both the inside and outside or  
> > >>> just
> > >>> to increase the subdivisions..
>
> > >>> is is possible to put materialA on the outside of a cube and  
> > >>> materialB
> > >>> on the inside??
>
> > >>> thanks
>
> > >>> On Aug 27, 10:50 pm, Fabrice3D <[email protected]> wrote:
> > >>>> you can use splitFaces /2 or trifaces /3 before use the  
> > >>>> quarterFaces /4.
>
> > >>>> sure you can map using the map6 property and set a back material
> > >>>> property
>
> > >>>> Fabrice
>
> > >>>> On Aug 27, 2009, at 8:57 PM, Peter Kapelyan wrote:
>
> > >>>>> If you are using the F10 version (f10 is at 80+% penetration now),
> > >>>>> you won't have the precision problem.
>
> > >>>>> If you are using the 9 version, it would be material.precision=5
> > >>>>> (smaller number more precision).
>
> > >>>>> Or you can subdivide into more triangles using
> > >>>>> myObject.quarterFaces();
>
> > >>>>> Although using the f10 version is probably the best performing
> > >>>>> choice, if it's possible for you.
>
> > >>>>> -Pete
>
> > >>>>> On Thu, Aug 27, 2009 at 2:45 PM, morphean <[email protected]>  
> > >>>>> wrote:
>
> > >>>>> I am using a cube with a png material at 512x512 pixels, the  
> > >>>>> material
> > >>>>> for the surface has  straight line in it, but once viewing  
> > >>>>> inside the
> > >>>>> cube, the lines become curvy or wavy. Is there anyway to  
> > >>>>> increase the
> > >>>>> precision or increase the amount of triangles for the surfaces.
>
> > >>>>> also is there anyway to skin a cube with different materials on  
> > >>>>> the
> > >>>>> inside and the outside, or is the only way around this to use a  
> > >>>>> set of
> > >>>>> planes.
>
> > >>>>> In terms of performance is there any difference between  
> > >>>>> importing a
> > >>>>> 3ds or dae of a simple cube, or just create it in AW3d with the  
> > >>>>> normal
> > >>>>> new Cube() method?
>
> > >>>>> thanks in advance and keep up the good work all!!
>
> > >>>>> --
> > >>>>> ___________________
>
> > >>>>> Actionscript 3.0 Flash 3D Graphics Engine
>
> > >>>>> HTTP://AWAY3D.COM
>
> > >> --
> > >> ___________________
>
> > >> Actionscript 3.0 Flash 3D Graphics Engine
>
> > >> HTTP://AWAY3D.COM

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