Thanks, Fabrice,

But how do I know which face is face[0], which face is face[1] in my
mesh?

Ron

On 9月2日, 下午5时20分, Fabrice3D <[email protected]> wrote:
> if your model have 4 textures applied, you will not be able to apply  
> as Mesh.material
> you will have to loop over the Mesh.faces and set the material per face.
> Mesh.faces[i].material = material;
>
> if the model is (too) complex
> you are better off splitting the geometry in more meshes with unique  
> material in your editor.
>
> Fabrice
>
> On Sep 2, 2009, at 11:06 AM, mudong wrote:
>
>
>
>
>
> > Hello,
>
> > Guy, I've been working on this for days, but I still couldn't figure
> > out how to do this. There are couple posts about this topic a while
> > back, but they didn't help my problem.
>
> > Ok, here's what I did. I made a hollowed box in google sketchup, and I
> > used different materials(.jpg file) for some surfaces of the hollowed
> > box. My model was exported as .dae file. and I loaded this .dae file
> > in away3d. The .jpg files for material are seperated from the .dae
> > file. Now I just don't know how to get the material into the 3d
> > model.
>
> > If there was just one material, it's easy, simply add the material.
> > but now I have 4 materials, how do I add the materials and make sure
> > materials match the surfaces where they are supposed to apply to?
>
> > Many thanks,
>
> > Ron

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