Thanks, Fabrice, But how do I know which face is face[0], which face is face[1] in my mesh?
Ron On 9月2日, 下午5时20分, Fabrice3D <[email protected]> wrote: > if your model have 4 textures applied, you will not be able to apply > as Mesh.material > you will have to loop over the Mesh.faces and set the material per face. > Mesh.faces[i].material = material; > > if the model is (too) complex > you are better off splitting the geometry in more meshes with unique > material in your editor. > > Fabrice > > On Sep 2, 2009, at 11:06 AM, mudong wrote: > > > > > > > Hello, > > > Guy, I've been working on this for days, but I still couldn't figure > > out how to do this. There are couple posts about this topic a while > > back, but they didn't help my problem. > > > Ok, here's what I did. I made a hollowed box in google sketchup, and I > > used different materials(.jpg file) for some surfaces of the hollowed > > box. My model was exported as .dae file. and I loaded this .dae file > > in away3d. The .jpg files for material are seperated from the .dae > > file. Now I just don't know how to get the material into the 3d > > model. > > > If there was just one material, it's easy, simply add the material. > > but now I have 4 materials, how do I add the materials and make sure > > materials match the surfaces where they are supposed to apply to? > > > Many thanks, > > > Ron
