Fabrice,

I have no idea how to do what you mentioned in your post.

My understanding is that after I load the 3d model into away3d, I have
no way of knowing which face is "face A" which is coupled with
"material A", which face is "face B" which is coupled with "material
B". Now even I add scrollbar or textfield to the faces, I still don't
know which is which.

Please shed more light on this, I am very confused,

Thanks a lot,

Ron



On 9月2日, 下午8时32分, Fabrice3D <[email protected]> wrote:
> just make a simple scrollbar, numerical stepper or some textfield and  
> couple with a setMaterial handler.
> like said before, it might be in case of complex shape more easy to  
> export as separate meshes.
> but since its a box, it might be easy to note at dev time from 0 to 30  
> its side one, from 31 to 60 side two....
>
> Fabrice
>
> On Sep 2, 2009, at 11:30 AM, mudong wrote:
>
>
>
>
>
> > Thanks, Fabrice,
>
> > But how do I know which face is face[0], which face is face[1] in my
> > mesh?
>
> > Ron
>
> > On 9月2日, 下午5时20分, Fabrice3D <[email protected]> wrote:
> >> if your model have 4 textures applied, you will not be able to apply
> >> as Mesh.material
> >> you will have to loop over the Mesh.faces and set the material per  
> >> face.
> >> Mesh.faces[i].material = material;
>
> >> if the model is (too) complex
> >> you are better off splitting the geometry in more meshes with unique
> >> material in your editor.
>
> >> Fabrice
>
> >> On Sep 2, 2009, at 11:06 AM, mudong wrote:
>
> >>> Hello,
>
> >>> Guy, I've been working on this for days, but I still couldn't figure
> >>> out how to do this. There are couple posts about this topic a while
> >>> back, but they didn't help my problem.
>
> >>> Ok, here's what I did. I made a hollowed box in google sketchup,  
> >>> and I
> >>> used different materials(.jpg file) for some surfaces of the  
> >>> hollowed
> >>> box. My model was exported as .dae file. and I loaded this .dae file
> >>> in away3d. The .jpg files for material are seperated from the .dae
> >>> file. Now I just don't know how to get the material into the 3d
> >>> model.
>
> >>> If there was just one material, it's easy, simply add the material.
> >>> but now I have 4 materials, how do I add the materials and make sure
> >>> materials match the surfaces where they are supposed to apply to?
>
> >>> Many thanks,
>
> >>> Ron

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