Fabrice, I have no idea how to do what you mentioned in your post.
My understanding is that after I load the 3d model into away3d, I have no way of knowing which face is "face A" which is coupled with "material A", which face is "face B" which is coupled with "material B". Now even I add scrollbar or textfield to the faces, I still don't know which is which. Please shed more light on this, I am very confused, Thanks a lot, Ron On 9月2日, 下午8时32分, Fabrice3D <[email protected]> wrote: > just make a simple scrollbar, numerical stepper or some textfield and > couple with a setMaterial handler. > like said before, it might be in case of complex shape more easy to > export as separate meshes. > but since its a box, it might be easy to note at dev time from 0 to 30 > its side one, from 31 to 60 side two.... > > Fabrice > > On Sep 2, 2009, at 11:30 AM, mudong wrote: > > > > > > > Thanks, Fabrice, > > > But how do I know which face is face[0], which face is face[1] in my > > mesh? > > > Ron > > > On 9月2日, 下午5时20分, Fabrice3D <[email protected]> wrote: > >> if your model have 4 textures applied, you will not be able to apply > >> as Mesh.material > >> you will have to loop over the Mesh.faces and set the material per > >> face. > >> Mesh.faces[i].material = material; > > >> if the model is (too) complex > >> you are better off splitting the geometry in more meshes with unique > >> material in your editor. > > >> Fabrice > > >> On Sep 2, 2009, at 11:06 AM, mudong wrote: > > >>> Hello, > > >>> Guy, I've been working on this for days, but I still couldn't figure > >>> out how to do this. There are couple posts about this topic a while > >>> back, but they didn't help my problem. > > >>> Ok, here's what I did. I made a hollowed box in google sketchup, > >>> and I > >>> used different materials(.jpg file) for some surfaces of the > >>> hollowed > >>> box. My model was exported as .dae file. and I loaded this .dae file > >>> in away3d. The .jpg files for material are seperated from the .dae > >>> file. Now I just don't know how to get the material into the 3d > >>> model. > > >>> If there was just one material, it's easy, simply add the material. > >>> but now I have 4 materials, how do I add the materials and make sure > >>> materials match the surfaces where they are supposed to apply to? > > >>> Many thanks, > > >>> Ron
