try set a layer alpha of 0.01 underneath, I have the feeling it has to
do with the blur width/height
so instead of
movieclip
myletters nested with blur
do somethimg like
movieclip
movieclip
myletters nested with blur
movieclip
entire rect region filled with alpha 0.01;
Fabrice
On Sep 28, 2009, at 11:07 AM, Philip wrote:
Hey Pete,
movieMaterial.smooth = false;
doesn't seem to be the fix, sprites with filters applied still shake.
I don't really understand how this even happens, doesn't the engine
just do a BitmapData.draw() of an invisible sprite?
Phil
On Sep 25, 2:37 pm, Peter Kapelyan <[email protected]> wrote:
Does it happen if you set
movieMaterial.smooth=false ?
I think I saw that bug before but I forget what the fix was :/ Will
try to
recollect.
-Pete
On Thu, Sep 24, 2009 at 12:34 PM, Philip <[email protected]>
wrote:
Hi all,
Do you know why sprites with a filter applied within a MovieMaterial
shake about when moving your mouse over it's plane?
Quick Demo:
http://www.milkisevil.com/dumpbox/away3d-shaking-filters-on-moviemate
...
Demo source:
http://pastie.org/629159
Thanks for any advice :)
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