try set a layer alpha of 0.01 underneath, I have the feeling it has to do with the blur width/height

so instead of

movieclip
        myletters nested with blur

do somethimg like

movieclip
        movieclip
                myletters nested with blur
        movieclip
                entire rect region filled with alpha 0.01;


Fabrice

On Sep 28, 2009, at 11:07 AM, Philip wrote:


Hey Pete,

movieMaterial.smooth = false;
doesn't seem to be the fix, sprites with filters applied still shake.

I don't really understand how this even happens, doesn't the engine
just do a BitmapData.draw() of an invisible sprite?

Phil


On Sep 25, 2:37 pm, Peter Kapelyan <[email protected]> wrote:
Does it happen if you set

movieMaterial.smooth=false ?

I think I saw that bug before but I forget what the fix was :/ Will try to
recollect.

-Pete

On Thu, Sep 24, 2009 at 12:34 PM, Philip <[email protected]> wrote:

Hi all,

Do you know why sprites with a filter applied within a MovieMaterial
shake about when moving your mouse over it's plane?

Quick Demo:
http://www.milkisevil.com/dumpbox/away3d-shaking-filters-on-moviemate ...

Demo source:
http://pastie.org/629159

Thanks for any advice :)

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