Thanks for letting me know! Navigation between scenes was most complex part(in fact I had 5-6 virtual birthdays during development of this part) and framework behind it is prototype, so bugs could appear(still less than in Microsoft product releases) so please don't kill us if something goes wrong:)
On Oct 1, 12:31 pm, Greg209 <[email protected]> wrote: > Very cool!!!! > > One little 'feature' that occured when I collected the green key. > > I got the green key and opened the door to leave. Inside the entrance > to the blue room I opened the door to the reception area. Whilst still > inside the entrance to the blue room I could see the green door across > the reception - so i opened it - then blue door must have closed and I > got stuck and everything went black and I got scared. I couldn't get > out!!!! Stuck in the blue room entry area ..... forever!!!!! In fact > I'm still there now. > > Other than that - a great job - the interactions are very nice. > > Well done!! > > Greg > > On Oct 1, 11:33 am, Fabrice3D <[email protected]> wrote: > > > > > Very cool! > > I've managed to find the key's and even discovered a mention, thk! :) > > > One question > > Have you used Prefab in the process? > > > One little remark > > Wouldn't it be better to place the close/back nav btns next to the > > overlays content? > > > Seeing extended 3D scene like this is fantastic! > > Well done and welcome to Away3D! > > > Fabrice > > > On Oct 1, 2009, at 12:04 PM, Pavel Jacko wrote: > > > > I just want send huge thanks to Away3D team. This engine rocks! 2 > > > Months ago we started portfolio project initially with Papervision3D. > > > Project was very complex but required fast engine as it simulated FPS > > > behaviour. After adding more scenes it became harder and harder to > > > manage speed with PV3D. At that time I decided to blindly shoot to > > > Away3D (after 3/4 of project was done). It was big risk however we > > > were on the end with optimization possibilities with PV3D. How big > > > suprise was for me when I realized how easy was to adopt Away3D(I > > > never worked with it before). after 2 days the whole project was > > > switched to new engine. better material quality(engine support fp 10) > > > and even slightly better preformance. Big relief for me. But the > > > biggest suprise comes when I found how flexible Away3D was when it > > > comes to optimization possibilities. I was amazed. (it was before > > > Away3D light version been released..damm:). Low inheritance of > > > materials gives you power to customize them. I think, the result was > > > very impressive for us. you can check it out: > > > http://www.syerit.com/think360/default.aspx > > > . I love PV3D especially for its community but with light version, > > > Prefab magic to offer, plenty of features, Away3D is really the best > > > choice for me and now main choice for our team! Alternativa..what?:) > > > > Cheers > > > > Pavel
