Hi, Mark,
Hi Mark, this is just a question of order and settings :
create your camera before the view and pass it to the view :
try this :
function init3D():void {
// Create a new scene where all the 3D object will be rendered
scene = new Scene3D();
// here it is:
// Create a new camera, passing some initialisation parameters before
adding the view and pass the camera to the view !
camera = new Camera3D({x:100, y:300,z:900});
// Create a new view that encapsulates the scene and the camera
view=new View3D({scene:scene,camera:camera});
// that's all !
// center the viewport to the middle of the stage
view.x=stage.stageWidth/2;
view.y=stage.stageHeight/2;
addChild(view);
}
that should works now.