Brillant, thanks very much for this, I'm on my way!...

Mark
2009/10/22 ben <[email protected]>

>
> Hi, Mark,
> Hi Mark, this is just a question of order and settings :
> create your camera before the view and pass it to the view :
>
> try this :
>
> function init3D():void {
>        // Create a new scene where all the 3D object will be rendered
>        scene = new Scene3D();
>        // here it is:
>        // Create a new camera, passing some initialisation parameters
> before
> adding the view and pass the camera to the view !
>        camera = new Camera3D({x:100, y:300,z:900});
>        // Create a new view that encapsulates the scene and the camera
>        view=new View3D({scene:scene,camera:camera});
>        // that's all !
>        // center the viewport to the middle of the stage
>        view.x=stage.stageWidth/2;
>        view.y=stage.stageHeight/2;
>        addChild(view);
> }
>
> that should works now.
> >
>

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