Brillant, thanks very much for this, I'm on my way!...
Mark
2009/10/22 ben <[email protected]>
>
> Hi, Mark,
> Hi Mark, this is just a question of order and settings :
> create your camera before the view and pass it to the view :
>
> try this :
>
> function init3D():void {
> // Create a new scene where all the 3D object will be rendered
> scene = new Scene3D();
> // here it is:
> // Create a new camera, passing some initialisation parameters
> before
> adding the view and pass the camera to the view !
> camera = new Camera3D({x:100, y:300,z:900});
> // Create a new view that encapsulates the scene and the camera
> view=new View3D({scene:scene,camera:camera});
> // that's all !
> // center the viewport to the middle of the stage
> view.x=stage.stageWidth/2;
> view.y=stage.stageHeight/2;
> addChild(view);
> }
>
> that should works now.
> >
>