Hey Wsvdmee,

I've been playing out with your collision class, but I can't get the
2d position to aline with the 3d world...

Have you got any idea where I could be going wrong??

var xpos:Number = (camera.x  / (_envWidth / _userMap.width)) +
_userMap.width / 2;
var ypos:Number = -(camera.z / (_envHeight / _userMap.height)) +
_userMap.height / 2;

_envWidth and _envHeight are the dimensions of the 3ds file...

Thanks



On Nov 10, 4:21 pm, colouredfunk <[email protected]> wrote:
> Sweet thanks!!!
>
> Can't wait to see it :)
>
> On Nov 10, 6:30 am, wsvdmeer <[email protected]> wrote:
>
> > Hey ColouredFunk i'll try and create a FirstPersonCamera class that
> > handles the movement/look andcollisionin combination with my UserMap
> > class.
> > I think i could be done by the end of the day and then i'll post it
> > here.
>
> > Greetz WS
>
> > On 10 nov, 00:06, ColouredFunk <[email protected]> wrote:
>
> > > That's the bit I'm really struggerling with; the reactions / the resolves.
>
> > > Msvdmeer would it be possible to share your camera movement methods
> > > with the integration of thecollisiondetection? This would really
> > > save me from going bold :)
>
> > > thanks..
>
> > > On Monday, November 9, 2009, Li <[email protected]> wrote:
> > > > No, unfortunately JigLibFlash doesn't support complex meshes yet (as 
> > > > far as I know) and you have to reconstruct everything with primitives.

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