Hey Wsvdmee, I've been playing out with your collision class, but I can't get the 2d position to aline with the 3d world...
Have you got any idea where I could be going wrong?? var xpos:Number = (camera.x / (_envWidth / _userMap.width)) + _userMap.width / 2; var ypos:Number = -(camera.z / (_envHeight / _userMap.height)) + _userMap.height / 2; _envWidth and _envHeight are the dimensions of the 3ds file... Thanks On Nov 10, 4:21 pm, colouredfunk <[email protected]> wrote: > Sweet thanks!!! > > Can't wait to see it :) > > On Nov 10, 6:30 am, wsvdmeer <[email protected]> wrote: > > > Hey ColouredFunk i'll try and create a FirstPersonCamera class that > > handles the movement/look andcollisionin combination with my UserMap > > class. > > I think i could be done by the end of the day and then i'll post it > > here. > > > Greetz WS > > > On 10 nov, 00:06, ColouredFunk <[email protected]> wrote: > > > > That's the bit I'm really struggerling with; the reactions / the resolves. > > > > Msvdmeer would it be possible to share your camera movement methods > > > with the integration of thecollisiondetection? This would really > > > save me from going bold :) > > > > thanks.. > > > > On Monday, November 9, 2009, Li <[email protected]> wrote: > > > > No, unfortunately JigLibFlash doesn't support complex meshes yet (as > > > > far as I know) and you have to reconstruct everything with primitives.
