genius!!! Dude, you are seriously a life saver :)

I'll let you know how I get on :)

On Nov 13, 11:09 am, wsvdmeer <[email protected]> wrote:
> Hey colouredfunk,
>
> I just put up a new tutorial for my firspersoncamera and
> firstpersoncontrols 
> classes:http://wsvdmeer.blogspot.com/2009/11/away3d-firstperson-movement-and-...
>
> If you use these classes in combination with mycollisionclass you
> can set the controls.zspeed and controls.xpseed to 0 oncollision.
> I constantly keep track of the object i'm moving and save it's
> position in a Number3D for example:
>
> var cameraPosition:Number3D = new Number3D()
> cameraPosition = camera.position
>
> If acollisionoccures i reset the camera to it's old position
> (cameraPosition):
>
> so the code would look like this:
>
> function onCollision(event:CollisionEvent):void{
> controls.xspeed = 0
> controls.yspeed = 0
> camera.position = cameraPosition
>
> }
>
> Hope this helps :D
>
> On 13 nov, 11:43, colouredfunk <[email protected]> wrote:
>
> > Yeah JUST finished getting it working :)  I think the problem was not
> > having the object in 3ds Max in the middle of the scene...... I still
> > have to have it offset slightly, but I got it working through a bit of
> > trial and error!
>
> > Thanks so much for creating a class for it, really helping me out
> > here :)
>
> > I've now got to sort out the camera reaction to the collisions :s
>
> > Any tips ? :o
>
> > Thanks again
>
> > On Nov 13, 10:13 am, wsvdmeer <[email protected]> wrote:
>
> > > Hey colouredfunk,
>
> > > Did it work?
>
> > > On 12 nov, 15:46, wsvdmeer <[email protected]> wrote:
>
> > > > Hey colouredfunk,
>
> > > > I adjusted the UserMap class and posted a tutorial on my blog 
> > > > :http://wsvdmeer.blogspot.com/2009/11/away-3d-2d-collision-detection.html
> > > > I'm not that great at writing tutorials so if you still have a problem
> > > > with the class let me know.
>
> > > > On 12 nov, 13:12, colouredfunk <[email protected]> wrote:
>
> > > > > Hey Wsvdmee,
>
> > > > > I've been playing out with yourcollisionclass, but I can't get the
> > > > > 2d position to aline with the 3d world...
>
> > > > > Have you got any idea where I could be going wrong??
>
> > > > > var xpos:Number = (camera.x  / (_envWidth / _userMap.width)) +
> > > > > _userMap.width / 2;
> > > > > var ypos:Number = -(camera.z / (_envHeight / _userMap.height)) +
> > > > > _userMap.height / 2;
>
> > > > > _envWidth and _envHeight are the dimensions of the 3ds file...
>
> > > > > Thanks
>
> > > > > On Nov 10, 4:21 pm, colouredfunk <[email protected]> wrote:
>
> > > > > > Sweet thanks!!!
>
> > > > > > Can't wait to see it :)
>
> > > > > > On Nov 10, 6:30 am, wsvdmeer <[email protected]> wrote:
>
> > > > > > > Hey ColouredFunk i'll try and create a FirstPersonCamera class 
> > > > > > > that
> > > > > > > handles the movement/look andcollisionin combination with my 
> > > > > > > UserMap
> > > > > > > class.
> > > > > > > I think i could be done by the end of the day and then i'll post 
> > > > > > > it
> > > > > > > here.
>
> > > > > > > Greetz WS
>
> > > > > > > On 10 nov, 00:06, ColouredFunk <[email protected]> 
> > > > > > > wrote:
>
> > > > > > > > That's the bit I'm really struggerling with; the reactions / 
> > > > > > > > the resolves.
>
> > > > > > > > Msvdmeer would it be possible to share your camera movement 
> > > > > > > > methods
> > > > > > > > with the integration of thecollisiondetection? This would really
> > > > > > > > save me from going bold :)
>
> > > > > > > > thanks..
>
> > > > > > > > On Monday, November 9, 2009, Li <[email protected]> wrote:
> > > > > > > > > No, unfortunately JigLibFlash doesn't support complex meshes 
> > > > > > > > > yet (as far as I know) and you have to reconstruct everything 
> > > > > > > > > with primitives.

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