Hey colouredfunk,
I just put up a new tutorial for my firspersoncamera and
firstpersoncontrols classes:
http://wsvdmeer.blogspot.com/2009/11/away3d-firstperson-movement-and-camera.html
If you use these classes in combination with my collision class you
can set the controls.zspeed and controls.xpseed to 0 on collision.
I constantly keep track of the object i'm moving and save it's
position in a Number3D for example:
var cameraPosition:Number3D = new Number3D()
cameraPosition = camera.position
If a collision occures i reset the camera to it's old position
(cameraPosition):
so the code would look like this:
function onCollision(event:CollisionEvent):void{
controls.xspeed = 0
controls.yspeed = 0
camera.position = cameraPosition
}
Hope this helps :D
On 13 nov, 11:43, colouredfunk <[email protected]> wrote:
> Yeah JUST finished getting it working :) I think the problem was not
> having the object in 3ds Max in the middle of the scene...... I still
> have to have it offset slightly, but I got it working through a bit of
> trial and error!
>
> Thanks so much for creating a class for it, really helping me out
> here :)
>
> I've now got to sort out the camera reaction to the collisions :s
>
> Any tips ? :o
>
> Thanks again
>
> On Nov 13, 10:13 am, wsvdmeer <[email protected]> wrote:
>
>
>
> > Hey colouredfunk,
>
> > Did it work?
>
> > On 12 nov, 15:46, wsvdmeer <[email protected]> wrote:
>
> > > Hey colouredfunk,
>
> > > I adjusted the UserMap class and posted a tutorial on my blog
> > > :http://wsvdmeer.blogspot.com/2009/11/away-3d-2d-collision-detection.html
> > > I'm not that great at writing tutorials so if you still have a problem
> > > with the class let me know.
>
> > > On 12 nov, 13:12, colouredfunk <[email protected]> wrote:
>
> > > > Hey Wsvdmee,
>
> > > > I've been playing out with yourcollisionclass, but I can't get the
> > > > 2d position to aline with the 3d world...
>
> > > > Have you got any idea where I could be going wrong??
>
> > > > var xpos:Number = (camera.x / (_envWidth / _userMap.width)) +
> > > > _userMap.width / 2;
> > > > var ypos:Number = -(camera.z / (_envHeight / _userMap.height)) +
> > > > _userMap.height / 2;
>
> > > > _envWidth and _envHeight are the dimensions of the 3ds file...
>
> > > > Thanks
>
> > > > On Nov 10, 4:21 pm, colouredfunk <[email protected]> wrote:
>
> > > > > Sweet thanks!!!
>
> > > > > Can't wait to see it :)
>
> > > > > On Nov 10, 6:30 am, wsvdmeer <[email protected]> wrote:
>
> > > > > > Hey ColouredFunk i'll try and create a FirstPersonCamera class that
> > > > > > handles the movement/look andcollisionin combination with my UserMap
> > > > > > class.
> > > > > > I think i could be done by the end of the day and then i'll post it
> > > > > > here.
>
> > > > > > Greetz WS
>
> > > > > > On 10 nov, 00:06, ColouredFunk <[email protected]> wrote:
>
> > > > > > > That's the bit I'm really struggerling with; the reactions / the
> > > > > > > resolves.
>
> > > > > > > Msvdmeer would it be possible to share your camera movement
> > > > > > > methods
> > > > > > > with the integration of thecollisiondetection? This would really
> > > > > > > save me from going bold :)
>
> > > > > > > thanks..
>
> > > > > > > On Monday, November 9, 2009, Li <[email protected]> wrote:
> > > > > > > > No, unfortunately JigLibFlash doesn't support complex meshes
> > > > > > > > yet (as far as I know) and you have to reconstruct everything
> > > > > > > > with primitives.