Hey colouredfunk, I adjusted the UserMap class and posted a tutorial on my blog : http://wsvdmeer.blogspot.com/2009/11/away-3d-2d-collision-detection.html I'm not that great at writing tutorials so if you still have a problem with the class let me know.
On 12 nov, 13:12, colouredfunk <[email protected]> wrote: > Hey Wsvdmee, > > I've been playing out with your collision class, but I can't get the > 2d position to aline with the 3d world... > > Have you got any idea where I could be going wrong?? > > var xpos:Number = (camera.x / (_envWidth / _userMap.width)) + > _userMap.width / 2; > var ypos:Number = -(camera.z / (_envHeight / _userMap.height)) + > _userMap.height / 2; > > _envWidth and _envHeight are the dimensions of the 3ds file... > > Thanks > > On Nov 10, 4:21 pm, colouredfunk <[email protected]> wrote: > > > > > Sweet thanks!!! > > > Can't wait to see it :) > > > On Nov 10, 6:30 am, wsvdmeer <[email protected]> wrote: > > > > Hey ColouredFunk i'll try and create a FirstPersonCamera class that > > > handles the movement/look andcollisionin combination with my UserMap > > > class. > > > I think i could be done by the end of the day and then i'll post it > > > here. > > > > Greetz WS > > > > On 10 nov, 00:06, ColouredFunk <[email protected]> wrote: > > > > > That's the bit I'm really struggerling with; the reactions / the > > > > resolves. > > > > > Msvdmeer would it be possible to share your camera movement methods > > > > with the integration of thecollisiondetection? This would really > > > > save me from going bold :) > > > > > thanks.. > > > > > On Monday, November 9, 2009, Li <[email protected]> wrote: > > > > > No, unfortunately JigLibFlash doesn't support complex meshes yet (as > > > > > far as I know) and you have to reconstruct everything with primitives.
