Hey dimanjy

yes, this is a known issue (to the few of us who use BitmapMaterialContainer
;)), and i'm pleased to say is one that has now been fixed!  please update
your svn and let us know if it works for you

cheers

Rob

On Tue, Dec 8, 2009 at 6:56 PM, dimanjy <[email protected]> wrote:

> Hello to all Away3D developers!
>
> I'm trying to make BitmapMaterialContainer work under FP10. It works
> fine in FP9, but not in FP10.
> My code:
>
>
>
> mat1 = new TransformBitmapMaterial(assets.getTexture('grass.jpg'),
> { repeat:true, scaleX:.2, scaleY:.2 });
> mat2 = new TransformBitmapMaterial(assets.getTexture('something-on-the-
> grass.png'),
>      { throughProjection: true, projectionVector: new Number3D( 0, 1,
> 0) });
>
> matCont   = new BitmapMaterialContainer(width, height, { materials:
> [ mat1, mat2 ] } );
> matComp = new CompositeMaterial( { materials: [ mat1, mat2 ] } );
>
> plane1 = new Plane( {  width: width, height: height, material:
> matCont } );
> plane2 = new Plane( {  width: width, height: height, material:
> matComp } );
>
>
>
> I just updated Away3D and switching src to fp9/fp10 version in my IDE.
> For FP9 plane1 and plane2 works fine, but for FP10 just plane2 works
> with CompositeMaterial and plane1 is not visible.
>
> How can I make BitmapMaterialContainer work in FP10?
> Help me, please!
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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