I made some tests and now got a problem with CompositeMaterial and
updated TransformBitmapMaterial :(

TransformBitmapMaterials renders only in first triangle of the plane
and is not visible in another. Here is the example:
http://makl.ru/away3d/

In my project there is much more strange behaviour: materials jumps
from one triangle to another and randomly rotates depending of the
camera position

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