Hello, Rob! I updated my svn to new revision 2088 with your patches and it seems like it does'nt work for me :( Even when no FrustumClipping. It works fine only when no frustum, first plane is BitmapContainer, other planes are BitmapContainers. The other variants fails :(
On 10 дек, 06:18, Rob Bateman <[email protected]> wrote: > Hey dimanjy > > problem fixed! please update your svn. it was related to the frustumclipping > you are using. > > cheers > > Rob > > > > On Thu, Dec 10, 2009 at 1:10 AM, dimanjy <[email protected]> wrote: > > Here is the source > >http://groups.google.com/group/away3d-dev/web/Main%20(2).as<http://groups.google.com/group/away3d-dev/web/Main%20%282%29.as> > > > AssetsLoader is just a simple textures loading queue > > > On 10 дек, 03:17, Rob Bateman <[email protected]> wrote: > > > Hey dimanjy > > > > yes, it does seem t be a bit of a problem! > > > > would it be possible to get the source for this in order to debug? I > > don't > > > see the same behaviour in our default tests... > > > > cheers > > > > Rob > > > > On Wed, Dec 9, 2009 at 1:16 PM, dimanjy <[email protected]> wrote: > > > > I just updated my example for multiple planes. As you can see there is > > > > something strange with walls when dragging the scene... > > > > > On 9 дек, 15:57, dimanjy <[email protected]> wrote: > > > > > In my example bricks are tiled, window and columns are > > > > > TransformBitmapMaterials with throughProjection:true and different > > > > > offsetsX. > > > > -- > > > Rob Bateman > > > Flash Development & Consultancy > > > > [email protected] > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
