Hello, Rob!

I updated my svn to new revision 2088 with your patches and it seems
like it does'nt work for me :(
Even when no FrustumClipping.
It works fine only when no frustum, first plane is BitmapContainer,
other planes are BitmapContainers. The other variants fails :(


On 10 дек, 06:18, Rob Bateman <[email protected]> wrote:
> Hey dimanjy
>
> problem fixed! please update your svn. it was related to the frustumclipping
> you are using.
>
> cheers
>
> Rob
>
>
>
> On Thu, Dec 10, 2009 at 1:10 AM, dimanjy <[email protected]> wrote:
> > Here is the source
> >http://groups.google.com/group/away3d-dev/web/Main%20(2).as<http://groups.google.com/group/away3d-dev/web/Main%20%282%29.as>
>
> > AssetsLoader is just a simple textures loading queue
>
> > On 10 дек, 03:17, Rob Bateman <[email protected]> wrote:
> > > Hey dimanjy
>
> > > yes, it does seem t be a bit of a problem!
>
> > > would it be possible to get the source for this in order to debug? I
> > don't
> > > see the same behaviour in our default tests...
>
> > > cheers
>
> > > Rob
>
> > > On Wed, Dec 9, 2009 at 1:16 PM, dimanjy <[email protected]> wrote:
> > > > I just updated my example for multiple planes. As you can see there is
> > > > something strange with walls when dragging the scene...
>
> > > > On 9 дек, 15:57, dimanjy <[email protected]> wrote:
> > > > > In my example bricks are tiled, window and columns are
> > > > > TransformBitmapMaterials with throughProjection:true and different
> > > > > offsetsX.
>
> > > --
> > > Rob Bateman
> > > Flash Development & Consultancy
>
> > > [email protected]
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

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