>
> But why did you say that just a few of us using
> BitmapMaterialContainer?
> Is there another method to create cached compound materials with best
> performance?
>

no, but the problem hasn't been picked up on the list until now, so from
that i would assume that not as many people have it in regular use.

The code for bitmapmaterialcontainer  is being modified to fit in line with
some of the new shading material classes, which is why we had that fix ready
;) hopefully there will be another update soon to better organise all the
new pixelbender shaders in the flash 10 branch

Rob



On Wed, Dec 9, 2009 at 10:46 AM, dimanjy <[email protected]> wrote:

> Thanks Rob!
> Now it works fine :)
>
> But why did you say that just a few of us using
> BitmapMaterialContainer?
> Is there another method to create cached compound materials with best
> performance?
>
> On 9 дек, 06:46, Rob Bateman <[email protected]> wrote:
> > Hey dimanjy
> >
> > yes, this is a known issue (to the few of us who use
> BitmapMaterialContainer
> > ;)), and i'm pleased to say is one that has now been fixed!  please
> update
> > your svn and let us know if it works for you
> >
> > cheers
> >
> > Rob
> >
> >
> >
> > On Tue, Dec 8, 2009 at 6:56 PM, dimanjy <[email protected]> wrote:
> > > Hello to all Away3D developers!
> >
> > > I'm trying to make BitmapMaterialContainer work under FP10. It works
> > > fine in FP9, but not in FP10.
> > > My code:
> >
> > > mat1 = new TransformBitmapMaterial(assets.getTexture('grass.jpg'),
> > > { repeat:true, scaleX:.2, scaleY:.2 });
> > > mat2 = new TransformBitmapMaterial(assets.getTexture('something-on-the-
> > > grass.png'),
> > >      { throughProjection: true, projectionVector: new Number3D( 0, 1,
> > > 0) });
> >
> > > matCont   = new BitmapMaterialContainer(width, height, { materials:
> > > [ mat1, mat2 ] } );
> > > matComp = new CompositeMaterial( { materials: [ mat1, mat2 ] } );
> >
> > > plane1 = new Plane( {  width: width, height: height, material:
> > > matCont } );
> > > plane2 = new Plane( {  width: width, height: height, material:
> > > matComp } );
> >
> > > I just updated Away3D and switching src to fp9/fp10 version in my IDE.
> > > For FP9 plane1 and plane2 works fine, but for FP10 just plane2 works
> > > with CompositeMaterial and plane1 is not visible.
> >
> > > How can I make BitmapMaterialContainer work in FP10?
> > > Help me, please!
> >
> > --
> > Rob Bateman
> > Flash Development & Consultancy
> >
> > [email protected]
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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