Thanks Rob! Now it works fine :))
On 9 дек, 06:46, Rob Bateman <[email protected]> wrote: > Hey dimanjy > > yes, this is a known issue (to the few of us who use BitmapMaterialContainer > ;)), and i'm pleased to say is one that has now been fixed! please update > your svn and let us know if it works for you > > cheers > > Rob > > > > On Tue, Dec 8, 2009 at 6:56 PM, dimanjy <[email protected]> wrote: > > Hello to all Away3D developers! > > > I'm trying to make BitmapMaterialContainer work under FP10. It works > > fine in FP9, but not in FP10. > > My code: > > > mat1 = new TransformBitmapMaterial(assets.getTexture('grass.jpg'), > > { repeat:true, scaleX:.2, scaleY:.2 }); > > mat2 = new TransformBitmapMaterial(assets.getTexture('something-on-the- > > grass.png'), > > { throughProjection: true, projectionVector: new Number3D( 0, 1, > > 0) }); > > > matCont = new BitmapMaterialContainer(width, height, { materials: > > [ mat1, mat2 ] } ); > > matComp = new CompositeMaterial( { materials: [ mat1, mat2 ] } ); > > > plane1 = new Plane( { width: width, height: height, material: > > matCont } ); > > plane2 = new Plane( { width: width, height: height, material: > > matComp } ); > > > I just updated Away3D and switching src to fp9/fp10 version in my IDE. > > For FP9 plane1 and plane2 works fine, but for FP10 just plane2 works > > with CompositeMaterial and plane1 is not visible. > > > How can I make BitmapMaterialContainer work in FP10? > > Help me, please! > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
