What happens if you set recenter: true (same thing probably?)

-Pete

On Tue, Dec 15, 2009 at 9:17 AM, ZY <[email protected]> wrote:

> Hi,
>
> I have attached my .as file under
>
> http://groups.google.com/group/away3d-dev/web/Room.as
>
> and the resulting swf under
>
> http://groups.google.com/group/away3d-dev/web/Room.swf (compiled using
> FlashDevelop, FLEX and the latest away3d from svn)
>
> The problem I am encountering is as follows:
> I am trying to create a floor (512 x 512) and with a wall positioned
> at (128,0,0) to (128,0,128) using segmentExtrude. I have also placed a
> trident axis with length 256 as a visual guide.
>
> When viewed from the top, the position of the wall seems to be wrong.
> It is placed at (256,0,0) to (256,0,256).
>
> The excerpt of the code that generates the wall is as follows:
>
> var wallThickness:Number = 5;
> var points:Array = new Array();
> points.push(new Number3D(128, 0, 0));
> points.push(new Number3D(128, 0, 128));
> var wall3d:SegmentsExtrude = new SegmentsExtrude(points,
> { coverall:false, axis:"y",offset: 50, recenter: false,
> closepath:false, subdivision:10, thickness_subdivision:1,
> flip:false,thickness:wallThickness, bothsides:true} );
> scene.addChild(wall3d);
>
> I am not sure what I have done wrong or is there a bug? Appreciate
> your help on this issue, thank you :)
>
>


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