Hi, thanks for your reply! i realized that i had imported perspectivelens,but it wasn't explicitly used.
Sorry, i forgot to mention that in the swf file, there were 2 spheres which i have created at (128,0,0) and (128,0,128) and they have appeared correctly, which is why i felt puzzled over this problem. I will try recenter:true and orthogonal lens when i have access to my work computer later and post the results. On Dec 15, 11:58 pm, Peter Kapelyan <[email protected]> wrote: > What happens if you set recenter: true (same thing probably?) > > -Pete > > > > On Tue, Dec 15, 2009 at 9:17 AM, ZY <[email protected]> wrote: > > Hi, > > > I have attached my .as file under > > >http://groups.google.com/group/away3d-dev/web/Room.as > > > and the resulting swf under > > >http://groups.google.com/group/away3d-dev/web/Room.swf(compiled using > > FlashDevelop, FLEX and the latest away3d from svn) > > > The problem I am encountering is as follows: > > I am trying to create a floor (512 x 512) and with a wall positioned > > at (128,0,0) to (128,0,128) using segmentExtrude. I have also placed a > > trident axis with length 256 as a visual guide. > > > When viewed from the top, the position of the wall seems to be wrong. > > It is placed at (256,0,0) to (256,0,256). > > > The excerpt of the code that generates the wall is as follows: > > > var wallThickness:Number = 5; > > var points:Array = new Array(); > > points.push(new Number3D(128, 0, 0)); > > points.push(new Number3D(128, 0, 128)); > > var wall3d:SegmentsExtrude = new SegmentsExtrude(points, > > { coverall:false, axis:"y",offset: 50, recenter: false, > > closepath:false, subdivision:10, thickness_subdivision:1, > > flip:false,thickness:wallThickness, bothsides:true} ); > > scene.addChild(wall3d); > > > I am not sure what I have done wrong or is there a bug? Appreciate > > your help on this issue, thank you :) > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
