Hi,
thanks for your reply! i realized that i had imported
perspectivelens,but it wasn't explicitly used.

Sorry, i forgot to mention that in the swf file, there were 2 spheres
which i have created at (128,0,0) and (128,0,128) and they have
appeared correctly, which is why i felt puzzled over this problem.

I will try recenter:true and orthogonal lens when i have access to my
work computer later and post the results.

On Dec 15, 11:58 pm, Peter Kapelyan <[email protected]> wrote:
> What happens if you set recenter: true (same thing probably?)
>
> -Pete
>
>
>
> On Tue, Dec 15, 2009 at 9:17 AM, ZY <[email protected]> wrote:
> > Hi,
>
> > I have attached my .as file under
>
> >http://groups.google.com/group/away3d-dev/web/Room.as
>
> > and the resulting swf under
>
> >http://groups.google.com/group/away3d-dev/web/Room.swf(compiled using
> > FlashDevelop, FLEX and the latest away3d from svn)
>
> > The problem I am encountering is as follows:
> > I am trying to create a floor (512 x 512) and with a wall positioned
> > at (128,0,0) to (128,0,128) using segmentExtrude. I have also placed a
> > trident axis with length 256 as a visual guide.
>
> > When viewed from the top, the position of the wall seems to be wrong.
> > It is placed at (256,0,0) to (256,0,256).
>
> > The excerpt of the code that generates the wall is as follows:
>
> > var wallThickness:Number = 5;
> > var points:Array = new Array();
> > points.push(new Number3D(128, 0, 0));
> > points.push(new Number3D(128, 0, 128));
> > var wall3d:SegmentsExtrude = new SegmentsExtrude(points,
> > { coverall:false, axis:"y",offset: 50, recenter: false,
> > closepath:false, subdivision:10, thickness_subdivision:1,
> > flip:false,thickness:wallThickness, bothsides:true} );
> > scene.addChild(wall3d);
>
> > I am not sure what I have done wrong or is there a bug? Appreciate
> > your help on this issue, thank you :)
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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