Hi, Just tested recenter:true, it works! thanks for the help :)
On Dec 16, 12:32 am, Fabrice3D <[email protected]> wrote: > recenter will only move the pivot of the geometry in its center > instead of using the first point you pass. > so basically except for the handyness it might bring when it comes to > plot your walls, this has nothing to do with perpective. > If you were using pathExtrude I would have looked at it and your > profile definition, but the SegmentExtrude does extrusion only on xz > and zy plans. > So there is no way to have the kind of geometry the pict shows except > when perpective distorsion comes into the game. > > Fabrice > > On Dec 15, 2009, at 5:18 PM, ZY wrote: > > > Hi, > > thanks for your reply! i realized that i had imported > > perspectivelens,but it wasn't explicitly used. > > > Sorry, i forgot to mention that in the swf file, there were 2 spheres > > which i have created at (128,0,0) and (128,0,128) and they have > > appeared correctly, which is why i felt puzzled over this problem. > > > I will try recenter:true and orthogonal lens when i have access to my > > work computer later and post the results. > > > On Dec 15, 11:58 pm, Peter Kapelyan <[email protected]> wrote: > >> What happens if you set recenter: true (same thing probably?) > > >> -Pete > > >> On Tue, Dec 15, 2009 at 9:17 AM, ZY <[email protected]> wrote: > >>> Hi, > > >>> I have attached my .as file under > > >>>http://groups.google.com/group/away3d-dev/web/Room.as > > >>> and the resulting swf under > > >>>http://groups.google.com/group/away3d-dev/web/Room.swf(compiled > >>> using > >>> FlashDevelop, FLEX and the latest away3d from svn) > > >>> The problem I am encountering is as follows: > >>> I am trying to create a floor (512 x 512) and with a wall positioned > >>> at (128,0,0) to (128,0,128) using segmentExtrude. I have also > >>> placed a > >>> trident axis with length 256 as a visual guide. > > >>> When viewed from the top, the position of the wall seems to be > >>> wrong. > >>> It is placed at (256,0,0) to (256,0,256). > > >>> The excerpt of the code that generates the wall is as follows: > > >>> var wallThickness:Number = 5; > >>> var points:Array = new Array(); > >>> points.push(new Number3D(128, 0, 0)); > >>> points.push(new Number3D(128, 0, 128)); > >>> var wall3d:SegmentsExtrude = new SegmentsExtrude(points, > >>> { coverall:false, axis:"y",offset: 50, recenter: false, > >>> closepath:false, subdivision:10, thickness_subdivision:1, > >>> flip:false,thickness:wallThickness, bothsides:true} ); > >>> scene.addChild(wall3d); > > >>> I am not sure what I have done wrong or is there a bug? Appreciate > >>> your help on this issue, thank you :) > > >> -- > >> ___________________ > > >> Actionscript 3.0 Flash 3D Graphics Engine > > >> HTTP://AWAY3D.COM
