I have uploaded the working swf on
http://groups.google.com/group/away3d-dev/web/Room.swf
and the corrected version of the .as file on
http://groups.google.com/group/away3d-dev/web/Room.as



On Dec 16, 7:47 am, ZY <[email protected]> wrote:
> Hi,
>
> Just tested recenter:true, it works! thanks for the help :)
>
> On Dec 16, 12:32 am, Fabrice3D <[email protected]> wrote:
>
> > recenter will only move the pivot of the geometry in its center  
> > instead of using the first point you pass.
> > so basically except for the handyness it might bring when it comes to  
> > plot your walls, this has nothing to do with perpective.
> > If you were using pathExtrude I would have looked at it and your  
> > profile definition, but the SegmentExtrude does extrusion only on xz  
> > and zy plans.
> > So there is no way to have the kind of geometry the pict shows except  
> > when perpective distorsion comes into the game.
>
> > Fabrice
>
> > On Dec 15, 2009, at 5:18 PM, ZY wrote:
>
> > > Hi,
> > > thanks for your reply! i realized that i had imported
> > > perspectivelens,but it wasn't explicitly used.
>
> > > Sorry, i forgot to mention that in the swf file, there were 2 spheres
> > > which i have created at (128,0,0) and (128,0,128) and they have
> > > appeared correctly, which is why i felt puzzled over this problem.
>
> > > I will try recenter:true and orthogonal lens when i have access to my
> > > work computer later and post the results.
>
> > > On Dec 15, 11:58 pm, Peter Kapelyan <[email protected]> wrote:
> > >> What happens if you set recenter: true (same thing probably?)
>
> > >> -Pete
>
> > >> On Tue, Dec 15, 2009 at 9:17 AM, ZY <[email protected]> wrote:
> > >>> Hi,
>
> > >>> I have attached my .as file under
>
> > >>>http://groups.google.com/group/away3d-dev/web/Room.as
>
> > >>> and the resulting swf under
>
> > >>>http://groups.google.com/group/away3d-dev/web/Room.swf(compiled 
> > >>> using
> > >>> FlashDevelop, FLEX and the latest away3d from svn)
>
> > >>> The problem I am encountering is as follows:
> > >>> I am trying to create a floor (512 x 512) and with a wall positioned
> > >>> at (128,0,0) to (128,0,128) using segmentExtrude. I have also  
> > >>> placed a
> > >>> trident axis with length 256 as a visual guide.
>
> > >>> When viewed from the top, the position of the wall seems to be  
> > >>> wrong.
> > >>> It is placed at (256,0,0) to (256,0,256).
>
> > >>> The excerpt of the code that generates the wall is as follows:
>
> > >>> var wallThickness:Number = 5;
> > >>> var points:Array = new Array();
> > >>> points.push(new Number3D(128, 0, 0));
> > >>> points.push(new Number3D(128, 0, 128));
> > >>> var wall3d:SegmentsExtrude = new SegmentsExtrude(points,
> > >>> { coverall:false, axis:"y",offset: 50, recenter: false,
> > >>> closepath:false, subdivision:10, thickness_subdivision:1,
> > >>> flip:false,thickness:wallThickness, bothsides:true} );
> > >>> scene.addChild(wall3d);
>
> > >>> I am not sure what I have done wrong or is there a bug? Appreciate
> > >>> your help on this issue, thank you :)
>
> > >> --
> > >> ___________________
>
> > >> Actionscript 3.0 Flash 3D Graphics Engine
>
> > >> HTTP://AWAY3D.COM

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