Use either your fav modelling program or prefab (http://www.closier.nl/ prefab/) to add the detail to your textures.
Import your model, set up some lighting, and then bake the textures to a bitmap. Then you can apply these textures to your model to give them the shading and extra details. hope that helps! On Jan 10, 5:29 pm, Seikent <[email protected]> wrote: > Hey! > > Yesterday I tested Away3d Lite and the speed was great, it allow > complex 3d models on a good framerate, way more than Away3d or pv3d. > > But I had a problem. The models I use have color materials that I need > to shade, without shading they are flat and ugly. I don't mind if I > don't have dynamic shading (if I move a light, I don't need the > shading to follow), just a nice material. > > Away3d Lite have ColorMaterial and BitmapMaterial basically. So I > think I have 2 options: > > 1. change the 3d model, so it uses bitmaps only. > 2. shade the material somehow (I don't know how), save the result as a > bitmap and load it. > > Do you have any ideas on this? > > Thanks in advance :)
