Use either your fav modelling program or prefab (http://www.closier.nl/
prefab/) to add the detail to your textures.

Import your model, set up some lighting, and then bake the textures to
a bitmap. Then you can apply these textures to your model to give them
the shading and extra details. hope that helps!

On Jan 10, 5:29 pm, Seikent <[email protected]> wrote:
> Hey!
>
> Yesterday I tested Away3d Lite and the speed was great, it allow
> complex 3d models on a good framerate, way more than Away3d or pv3d.
>
> But I had a problem. The models I use have color materials that I need
> to shade, without shading they are flat and ugly. I don't mind if I
> don't have dynamic shading (if I move a light, I don't need the
> shading to follow), just a nice material.
>
> Away3d Lite have ColorMaterial and BitmapMaterial basically. So I
> think I have 2 options:
>
> 1. change the 3d model, so it uses bitmaps only.
> 2. shade the material somehow (I don't know how), save the result as a
> bitmap and load it.
>
> Do you have any ideas on this?
>
> Thanks in advance :)

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