It didn't work very good with prefab.

I'm exporting a collada model from 3ds max 2009 using openCollada. It
exports fine. I can open the .dae with other 3d programs fine.

When I load the file with prefab, it loads, the materials appear fine
at first, but then a texture that should be only at the face (humanoid
model) spread through the whole body. I'm not very familiarized with
3d modeling, just importing and exporting stuff, but I thought that
the problem has something to do with UV mapping, but when I try to
modify it, prefab doesn't do anything (the buttons go crazy in the UV
map menu).

I think that the problem is that the program tries to use just 1
texture for the whole model, but the model doesn't have a texture for
the whole. I tried to get something using "render to texture" in 3ds
max, but the result didn't worked in prefab.

Any ideas?

Thanks in advance.

On Jan 10, 2:07 pm, Seikent <[email protected]> wrote:
> It seems that prefab is what I'm looking for :). I'll try it.
>
> Thanks!
>
> On Jan 10, 1:48 pm, dp <[email protected]> wrote:
>
>
>
>
>
> > Use either your fav modelling program or prefab (http://www.closier.nl/
> > prefab/) to add the detail to your textures.
>
> > Import your model, set up some lighting, and then bake the textures to
> > a bitmap. Then you can apply these textures to your model to give them
> > the shading and extra details. hope that helps!
>
> > On Jan 10, 5:29 pm, Seikent <[email protected]> wrote:
>
> > > Hey!
>
> > > Yesterday I tested Away3d Lite and the speed was great, it allow
> > > complex 3d models on a good framerate, way more than Away3d or pv3d.
>
> > > But I had a problem. The models I use have color materials that I need
> > > to shade, without shading they are flat and ugly. I don't mind if I
> > > don't have dynamic shading (if I move a light, I don't need the
> > > shading to follow), just a nice material.
>
> > > Away3d Lite have ColorMaterial and BitmapMaterial basically. So I
> > > think I have 2 options:
>
> > > 1. change the 3d model, so it uses bitmaps only.
> > > 2. shade the material somehow (I don't know how), save the result as a
> > > bitmap and load it.
>
> > > Do you have any ideas on this?
>
> > > Thanks in advance :)

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